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fix shader_material_glsl example #9513

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Aug 21, 2023
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13 changes: 11 additions & 2 deletions assets/shaders/custom_material.vert
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ layout(set = 0, binding = 0) uniform CameraViewProj {
};

struct Mesh {
mat4 Model;
mat3x4 Model;
mat4 InverseTransposeModel;
uint flags;
};
Expand All @@ -30,9 +30,18 @@ layout(set = 2, binding = 0) readonly buffer _Meshes {
};
#endif // PER_OBJECT_BUFFER_BATCH_SIZE

mat4 affine_to_square(mat3x4 affine) {
return transpose(mat4(
affine[0],
affine[1],
affine[2],
vec4(0.0, 0.0, 0.0, 1.0)
));
}

void main() {
v_Uv = Vertex_Uv;
gl_Position = ViewProj
* Meshes[gl_InstanceIndex].Model
* affine_to_square(Meshes[gl_InstanceIndex].Model)
* vec4(Vertex_Position, 1.0);
}