This application is made for BEAMNG Drive zipped mods in order to find what causing NO TEXTURE, JBEAM and also LUA issues.
- Download from releases
- Edit the config.txt.
- Double click the batch file
- Select the options. For json, choose 1. For jbeam, choose 2. For lua, choose 3. To exit hit X
- For json, you have two options: unpack all json (choose 1), or unpack *.materials.json file (choose 2). For cancel, choose C. For other type like lua and jbeam, only one is available.
- After that, you have option to include (if exists) legacy materials.cs file. Choose Y to unpack, choose N to not include. For cancel, choose C.
- After that, it would show which file to unpack. Press any key
- Let it do the job unpacking....
- Open the resultant folder in VSCode, or VSCodium (for zero tracker experience)
- Hit CTRL + SHIFT + F to find in all files
- From beamng console (tilde button default), type the missing source texture path and filename
- You can then determine the mod name (from folder name) and disable.
- Every unpack overwrites the files on output folders.
- Resultant could be BIG! (571 mods zipped, unpacked to 1 GB, YMMV)
Find in releases on right side.
On config.txt, several options are:
- bNGmodPath: path to beamng mod folder. USE QUOTATION MARKS!
- 7Zip team for unpacking system