Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Move mods_base.raw_keybinds to keybinds.raw_keybinds, init script improvements #28

Merged
merged 4 commits into from
Jun 10, 2024

Conversation

apple1417
Copy link
Contributor

This comes from working on the willow mod manager. The interface has proven difficult to implement in willow, and it doesn't actually see much use for it. Willow has a lot more access to the UI, you can directly hook inputs on the specific GUI you're interested in, so there's little point in using raw_keybinds. It's still handy in oak, so let's make it oak-specific.

The only external mod using raw keybinds is my Hunt Tracker, which I've already put up an update for in apple1417/oak-sdk-mods#5. This means we don't really need to leave compatibility.

Also contains some extra warnings I found for the init script.

after trying it out, this interface doesn't really make sense in willow
luckily it's not really a used interface yet
hook up the warning system, found a new proton bug, rename the extra folders env var for consistency
only using pylance latest was causing issues in dependencies of this repo
pyunrealsdk was already using pyright latest, so we really ought to copy it
@apple1417 apple1417 merged commit ed8aa01 into bl-sdk:master Jun 10, 2024
12 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant