v1.1: Rowan's Call
Installation Guide
Components:
- Base: 1.1 (1ebaf963)
- BL3 Mod Menu: 1.1
- Console Mod Menu: 1.1
- Keybinds: 2.0
- pyunrealsdk: v1.1.0 (cd5f55de)
- UI Utils: 1.1
- unrealsdk: v1.1.0 (d121ba25)
What's Changed
-
Switched the plugin loader from
d3d11.dll
toxinput1_3.dll
. This allows you to replaced3d11.dll
with other programs, e.g. dxvk. There is no downside to keeping both around.Proton users will now need to add the launch arg
WINEDLLOVERRIDES="xinput1_3=n,b" %command%
. -
Fixed the large hangs caused by having too many key events at once - even if not bound to a keybind. This was very easy to trigger with basic scrolling before, now even a freescroll is lag-free.
-
Made the BL3 Mod Menu work from the pause menu. To prevent ruining SQ muscle memory, adds options to hide existing menu entries, so that quit still lines up to the same location.
-
Various minor improvements to how both mod menus are displayed - most notably, added a new mod status display.
Developer Changelog: https://github.com/bl-sdk/oak-mod-manager/blob/master/changelog.md#v11