Blazium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.
Blazium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Blazium's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations.
Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles. in October 2024, the project was forked due to community dissatisfaction with project direction and politics being expressed by official Godot accounts.
Blazium was forked from Godot in October 2024, intending to improve upon Godot in order to fulfill its potential and contribute to the shared codebase of both through a more genuinely community-driven model than Godot.
Official binaries for the Blazium editor and the export templates will be found on the Blazium website once it's set up. The GitHub page contains action artifacts that can be tested until then.
See the official docs for compilation instructions for every supported platform.
Blazium is not only an engine but an ever-growing community of users and engine developers.
The best way to get in touch with the core engine developers is to join the Official Discord Server.
To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.
The official documentation is hosted on Read the Docs. It is maintained by the Blazium community in its own GitHub repository.
The class reference is also accessible from the Blazium editor.
We also maintain official demos in their own GitHub repository as well as a list of awesome Blazium community resources.
There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.