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Remove redundant rlDisableVertexAttribute for SHADER_LOC_VERTEX_COLOR (
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zyperpl authored Mar 18, 2024
1 parent 28c232d commit 9cf408f
Showing 1 changed file with 0 additions and 6 deletions.
6 changes: 0 additions & 6 deletions src/rmodels.c
Original file line number Diff line number Diff line change
Expand Up @@ -1470,9 +1470,6 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]);
}

// WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader)
if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]);

int eyeCount = 1;
if (rlIsStereoRenderEnabled()) eyeCount = 2;

Expand Down Expand Up @@ -1691,9 +1688,6 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i
if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]);
}

// WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader)
if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]);

int eyeCount = 1;
if (rlIsStereoRenderEnabled()) eyeCount = 2;

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