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support more touches
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blueloveTH committed Mar 24, 2024
1 parent 74da3b7 commit 9f7dec6
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188 changes: 80 additions & 108 deletions projects/Xcode15/main.c
Original file line number Diff line number Diff line change
@@ -1,148 +1,120 @@
/*******************************************************************************************
*
* raylib [core] examples - basic screen manager
* raylib [core] example - Input Gestures Detection
*
* NOTE: This example illustrates a very simple screen manager based on a states machines
*
* Example originally created with raylib 4.0, last time updated with raylib 4.0
* Example originally created with raylib 1.4, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2021-2024 Ramon Santamaria (@raysan5)
* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

//------------------------------------------------------------------------------------------
// Types and Structures Definition
//------------------------------------------------------------------------------------------
typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen;

int MAX_GESTURE_STRINGS = 20;
int screenWidth = 0;
int screenHeight = 0;
GameScreen currentScreen = LOGO;
int framesCounter = 0; // Useful to count frames
Vector2 touchPosition;
Rectangle touchArea;
int gesturesCount = 0;
char gestureStrings[100][32];
int currentGesture = GESTURE_NONE;
int lastGesture = GESTURE_NONE;

void ios_ready(){
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(0, 0, "raylib [core] example - basic screen manager");
InitWindow(0, 0, "raylib [core] example - input gestures");

screenWidth = GetScreenWidth();
screenHeight = GetScreenHeight();

// TODO: Initialize all required variables and load all required data here!
SetTargetFPS(60); // Set desired framerate (frames-per-second)
//--------------------------------------------------------------------------------------

touchPosition = (Vector2){ 0, 0 };
touchArea = (Rectangle){ 220, 10, screenWidth - 230.0f, screenHeight - 20.0f };

//SetGesturesEnabled(0b0000000000001001); // Enable only some gestures to be detected
SetTargetFPS(60);
MAX_GESTURE_STRINGS = (screenHeight - 50) / 20;
}

static void add_gesture(const char* title){
if (gesturesCount >= MAX_GESTURE_STRINGS)
{
for (int i = 0; i < MAX_GESTURE_STRINGS; i++) TextCopy(gestureStrings[i], "\0");
gesturesCount = 0;
}
TextCopy(gestureStrings[gesturesCount], title);
gesturesCount++;
}

void ios_update()
{
// Update
//----------------------------------------------------------------------------------
switch(currentScreen)
lastGesture = currentGesture;
currentGesture = GetGestureDetected();
touchPosition = GetTouchPosition(0);

if(IsMouseButtonPressed(0)) add_gesture("MouseButtonPressed");
if(IsMouseButtonReleased(0)) add_gesture("MouseButtonReleased");

if (CheckCollisionPointRec(touchPosition, touchArea) && (currentGesture != GESTURE_NONE))
{
case LOGO:
{
// TODO: Update LOGO screen variables here!
framesCounter++; // Count frames

// Wait for 2 seconds (120 frames) before jumping to TITLE screen
if (framesCounter > 120)
{
currentScreen = TITLE;
}
} break;
case TITLE:
{
// TODO: Update TITLE screen variables here!

// Press enter to change to GAMEPLAY screen
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
{
currentScreen = GAMEPLAY;
}
} break;
case GAMEPLAY:
{
// TODO: Update GAMEPLAY screen variables here!

// Press enter to change to ENDING screen
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
{
currentScreen = ENDING;
}
} break;
case ENDING:
if (currentGesture != lastGesture)
{
// TODO: Update ENDING screen variables here!

// Press enter to return to TITLE screen
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
// Store gesture string
switch (currentGesture)
{
currentScreen = TITLE;
case GESTURE_TAP: add_gesture( "GESTURE TAP"); break;
case GESTURE_DOUBLETAP: add_gesture( "GESTURE DOUBLETAP"); break;
case GESTURE_HOLD: add_gesture( "GESTURE HOLD"); break;
case GESTURE_DRAG: add_gesture( "GESTURE DRAG"); break;
case GESTURE_SWIPE_RIGHT: add_gesture( "GESTURE SWIPE RIGHT"); break;
case GESTURE_SWIPE_LEFT: add_gesture( "GESTURE SWIPE LEFT"); break;
case GESTURE_SWIPE_UP: add_gesture( "GESTURE SWIPE UP"); break;
case GESTURE_SWIPE_DOWN: add_gesture( "GESTURE SWIPE DOWN"); break;
case GESTURE_PINCH_IN: add_gesture( "GESTURE PINCH IN"); break;
case GESTURE_PINCH_OUT: add_gesture( "GESTURE PINCH OUT"); break;
default: break;
}
} break;
default: break;
}
}
//----------------------------------------------------------------------------------


// Draw
//----------------------------------------------------------------------------------
BeginDrawing();

ClearBackground(RAYWHITE);

switch(currentScreen)

DrawRectangleRec(touchArea, GRAY);
DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, RAYWHITE);

DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, Fade(GRAY, 0.5f));

for (int i = 0; i < gesturesCount; i++)
{
case LOGO:
{
// TODO: Draw LOGO screen here!
DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY);

} break;
case TITLE:
{
// TODO: Draw TITLE screen here!
DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN);

} break;
case GAMEPLAY:
{
// TODO: Draw GAMEPLAY screen here!
DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE);
DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, MAROON);

} break;
case ENDING:
{
// TODO: Draw ENDING screen here!
DrawRectangle(0, 0, screenWidth, screenHeight, BLUE);
DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
DrawText("PRESS ENTER or TAP to RETURN to TITLE SCREEN", 120, 220, 20, DARKBLUE);

} break;
default: break;
if (i % 2 == 0){
DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.5f));
}else{
DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.3f));
}
if (i < gesturesCount - 1){
DrawText(gestureStrings[i], 35, 36 + 20*i, 10, DARKGRAY);
}else{
DrawText(gestureStrings[i], 35, 36 + 20*i, 10, MAROON);
}
}

DrawRectangleLines(10, 29, 200, screenHeight - 50, GRAY);
DrawText(
TextFormat("TOUCH COUNT: %d", GetTouchPointCount()),
50, 15, 10, GRAY
);

for(int i=0; i < GetTouchPointCount(); i++){
DrawCircleV(GetTouchPosition(i), 30, MAROON);
}

DrawFPS(screenWidth / 2, 0);
EndDrawing();
//----------------------------------------------------------------------------------
}

void ios_destroy(){
// De-Initialization
//--------------------------------------------------------------------------------------

// TODO: Unload all loaded data (textures, fonts, audio) here!

CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

}
8 changes: 4 additions & 4 deletions projects/Xcode15/raylib.xcodeproj/project.pbxproj
Original file line number Diff line number Diff line change
Expand Up @@ -354,9 +354,9 @@
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
INFOPLIST_KEY_UILaunchStoryboardName = "";
INFOPLIST_KEY_UIRequiredDeviceCapabilities = metal;
INFOPLIST_KEY_UIRequiresFullScreen = YES;
INFOPLIST_KEY_UIStatusBarHidden = YES;
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
IPHONEOS_DEPLOYMENT_TARGET = 13.0;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
Expand Down Expand Up @@ -396,9 +396,9 @@
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
INFOPLIST_KEY_UILaunchStoryboardName = "";
INFOPLIST_KEY_UIRequiredDeviceCapabilities = metal;
INFOPLIST_KEY_UIRequiresFullScreen = YES;
INFOPLIST_KEY_UIStatusBarHidden = YES;
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
IPHONEOS_DEPLOYMENT_TARGET = 13.0;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
Expand Down
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