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This PR sketches the high-level architecture for the audio mixer library. The basic entity-relationship diagram for the draft mixer library is below:
The overall idea is that a
MixerStream
connects to a specified device and configures, opens and starts a new playback stream. The samples in the stream are served by a single callback, which pulls samples from a collection ofMixerBuffer
objects. EachMixerBuffer
contains a 1D buffer of samples and a vector of weights, specifying a scale factor for mixing each sample in the output buffer serviced by the stream callback. When all samples from each buffer have been mixed, the buffer is removed from the list.The approach is naive but functional, and will be used as the basis for further optimization.
StartMixer
andStopMixer
are used as tentative control nodes to allow pre-queueing multiple buffers for playback.Example workflow:
Workflow