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Releases: bruvzg/godot_tl

v0.6.0

22 Jul 11:42
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v0.6.0 Pre-release
Pre-release

gdnative binaries for:

  • macOS (arm64, x86-64) - dynamic library
  • GNU/Linux (arm64, x86, x86-64) - dynamic libraries
  • Windows (x86, x86-64) - dynamic libraries
  • Android (arm64, armv7, x86, x86-64) - dynamic libraries
  • iOS (arm64-device, arm64-simulator, x86-64-simulator) - static .xcframework

Build config (except Windows):

-Dstatic-runtime=false -Dbuiltin-runtime=true -Duse-graphite2=true --buildtype=release

Build config (Windows only):

-Dstatic-runtime=true -Dbuiltin-runtime=true -Duse-graphite2=true --buildtype=release

See toolchains folder for used build tools.

Installation:

Copy libgdtl folder to the addons folder of the project, enable module in the project settings.

Custom editor binaries (3.3.2 stable + module + font wrapper) for:

  • macOS (arm64, x86-64)
  • GNU/Linux (x86-64)
  • Windows (x86-64)

Custom export templates (3.3.2 stable + module + font wrapper) for:

  • macOS (arm64, x86-64)
  • GNU/Linux (x86-64)
  • Windows (x86, x86-64)
  • Android (arm64, armv7, x86-64)
  • iOS (arm64-device, x86-64-simulator)
  • Web (default, with threads, with gdnative)

v0.5.2

07 Dec 00:20
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v0.5.2 Pre-release
Pre-release

gdnative binaries for

  • macOS (x86-64) - dynamic library
  • GNU/Linux (x86, x86-64) - dynamic libraries
  • Windows (x86, x86-64) - dynamic libraries
  • Android (x86, x86-64, arm64v8, armv7) - dynamic libraries
  • iOS (x86-64, arm64v8) - static "fat" library

Build config (with graphite, except Windows):

-Dstatic-runtime=false -Dbuiltin-runtime=true -Duse-graphite2=true --buildtype=release

Build config (with graphite, Windows):

-Dstatic-runtime=true -Dbuiltin-runtime=true -Duse-graphite2=true --buildtype=release

v0.4

01 Nov 12:01
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v0.4 Pre-release
Pre-release

gdnative binaries for 64-bit macOS, GNU/Linux and Windows

Build config (with graphite):

-Dgodot-cpp-lib-name=libgodot-cpp -Dstatic-runtime=true -Dbuiltin-runtime=true -Duse-graphite2=true --buildtype=release

Build config (without graphite):

-Dgodot-cpp-lib-name=libgodot-cpp -Dstatic-runtime=true -Dbuiltin-runtime=true -Duse-graphite2=false --buildtype=release

v0.3

06 May 14:18
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v0.3 Pre-release
Pre-release

gdnative binaries for 64-bit macOS, GNU/Linux and Windows

Fixes some issues, new font fallback system, added backported Godot Label/LineEdit controls, updated to 3.1.1 API.

Build config (with graphite):

-Dgodot-cpp-lib-name=libgodot-cpp -Dstatic-runtime=true -Dbuiltin-runtime=true -Duse-graphite2=true --buildtype=release

Build config (without graphite):

-Dgodot-cpp-lib-name=libgodot-cpp -Dstatic-runtime=true -Dbuiltin-runtime=true -Duse-graphite2=false --buildtype=release

v0.2

02 Apr 20:32
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v0.2 Pre-release
Pre-release

gdnative binaries for 64-bit macOS, GNU/Linux and Windows

Fixes some issues, adds additional debug options.

Build config (with graphite):

-Dgodot-cpp-lib-name=libgodot-cpp -Dstatic-runtime=true -Dbuiltin-runtime=true -Duse-graphite2=true --buildtype=release

Build config (without graphite):

-Dgodot-cpp-lib-name=libgodot-cpp -Dstatic-runtime=true -Dbuiltin-runtime=true -Duse-graphite2=false --buildtype=release

v0.1

28 Dec 23:05
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v0.1 Pre-release
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gdnative binaries for 64-bit macOS, GNU/Linux and Windows