Prevent windows crash when generating Unity mapping files #344
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Goal
Prevents a crash on Windows when generating Unity mapping files. The
rootProjectDir
was unnecessarily defined as a task input, which is hashed by Gradle for the purposes of knowing whether to cache the output or not. On Windows a file lock is taken out on this directory which prevents the hash, throwing an exception. Marking the property as internal instead means no exception is thrown.Testing
Ran on a Windows machine and verified that the task completed without throwing an exception when using a local artefact.
It's worth noting that objdump appears to fail to generate SO files for libunity/libil2cpp, so this will require further investigation - but this fixes the immediate issue of crashing in the plugin.