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Wait for the app to render at least one frame before enabling Hardwar…
…e bitmaps. There appears to be a bug on versions of Android < Q where trying to create a hardware bitmap before the application has rendered a single frame causes a native crash. This works around the issue by making sure Glide only uses regular Bitmaps until the application has drawn at least one frame. PiperOrigin-RevId: 330840252
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Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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