The auniter.sh
command line tool is a thin Unix
bash shell wrapper around the
Arduino IDE (1.8.X) or the
Arduino CLI. It allows
scripts to be written to automate various workflows that occur repeatedly when
developing Arduino programs. (I do not know if the Arduino IDE 2.x is compatible
with auniter.sh
, but I suspect that it is not.)
The initial motivation was to automate the validation of unit tests written
using the AUnit framework across multiple
test files and multiple microcontrollers. However, when the
EpoxyDuino library became functional
enough to allow most (if not all) AUnit tests to be executed on a Linux
desktop environment (and therefore able to run in the GitHub Actions continuous build infrastructure), the
auniter.sh
script became less useful as a test automation tool, but remained
useful as a convenient command line wrapper for uploading the Arduino programs,
and monitoring the serial output from the target microcontroller.
The auniter.sh
script reads from a configuration file in INI file upon each execution. It
defines a list of short and memorable aliases for the fully qualified board
names (fqbn
) which can be awkwardly long for some boards (e.g. ESP8266 or
ESP32). Users can define target environments in the configuration file
corresponding to specific hardware configurations described by its board alias
and other parameters such as optional C preprocessor macros.
This package provides scripting abilities without converting to a vastly
different build environment such as PlatformIO. The
auniter.sh
script uses the command line abilities built directly into the
Arduino
IDE
itself or it can be told to use the Arduino CLI. Therefore, the auniter.sh
script is able to support all boards, libraries, and build configurations which
are supported by the Arduino IDE or CLI. There is no duplicate installs of
boards and libraries.
There are 3 components to the AUniter package, of which 2 of them are
obsolete, so the only remaining tool is the auniter.sh
script:
tools/auniter.sh
- compile, upload, and monitor Arduino programs using a command line interface.
- can automatically run and verify unit tests written using the AUnit testing framework
- Jenkins Integration (Obsolete)
- provides Continuous Integration (CI) of unit tests upon changes to the source code repository.
- depends on the
auniter.sh
described above. - As of v1.8 or so, I no longer use this integration because:
- the Arduino IDE is simply too slow, with some of my projects taking 1-2 hours to run through all the test suites,
- The Arduino-CLI tool cannot replace the Arduino IDE because its broken --build-properties flag, and,
- The Jenkins service is too brittle and cumbersome to maintain.
- I recommend using the EpoxyDuino
project to run unit tests on Linux, MacOS, or FreeBSD desktop machines.
- EpoxyDuino allows AUnit tests to be run inside GitHub Actions
- Badge Service (Obsolete)
- runs on Google Cloud Functions
- allows the locally hosted Jenkins system to update the status of the build, so that an indicator badge can be displayed on a source control repository like GitHub.
- depends on the Jenkins Integration described above
- As of v1.8 or so, I no longer use this service, because the Arduino IDE
is too slow to handle the number of INO files that I needed to compile in
my Continuous Integration pipeline. I may revisit this when Arduino-CLI
fixes the broken parser of its
--build-properties
flag.
Here are some tasks that you can perform on the command line using the
auniter.sh
script. The following examples use the auniter
alias for
auniter.sh
for conciseness (I personally use an alias au auniter.sh
command
for even more conciseness):
$ auniter envs
- list the environments configured in the
auniter.ini
config file
- list the environments configured in the
$ auniter ports
- list the available serial ports and devices
$ auniter verify nano Blink.ino
- verify (compile)
Blink.ino
using theenv:nano
environment
- verify (compile)
$ auniter upload nano:/dev/ttyUSB0 Blink.ino
- upload
Blink.ino
to theenv:nano
target environment connected to/dev/ttyUSB0
- upload
$ auniter test nano:USB0 BlinkTest.ino
- compile and upload
BlinkTest.ino
using theenv:nano
environment, upload it to the board at/dev/ttyUSB0
, then validate the output of the AUnit unit test
- compile and upload
$ auniter test nano:USB0 BlinkTest/ ClockTest/
- upload and verify the 2 unit tests (
BlinkTest/BlinkTest.ino
,ClockTest/ClockTest.ino
) on theenv:nano
target environment connected on/dev/ttyUSB0
- upload and verify the 2 unit tests (
$ auniter upmon nano:USB0 Blink.ino
- upload the
Blink.ino
sketch and monitor the serial port using a user-configurable terminal program (e.g.picocom
) on/dev/ttyUSB0
- upload the
$ auniter upfs esp32:USB0 data
- upload the
data
directory as a LittleFS filesystem to the ESP32 on/dev/ttyUSB0
- upload the
The auniter.sh
script uses an
INI file
configuration file normally located at $HOME/.auniter.ini
. It contains various
user-defined configurations and aliases which look like this:
[auniter]
monitor = picocom -b $baud --omap crlf --imap lfcrlf --echo $port
[boards]
uno = arduino:avr:uno
nano = arduino:avr:nano:cpu=atmega328old
leonardo = arduino:avr:leonardo
promicro16 = SparkFun:avr:promicro:cpu=16MHzatmega32U4
mega = arduino:avr:mega:cpu=atmega2560
nodemcuv2 = esp8266:esp8266:nodemcuv2:CpuFrequency=80,FlashSize=4M1M,LwIPVariant=v2mss536,Debug=Disabled,DebugLevel=None____,FlashErase=none,UploadSpeed=921600
esp32 = esp32:esp32:esp32:PartitionScheme=default,FlashMode=qio,FlashFreq=80,FlashSize=4M,UploadSpeed=921600,DebugLevel=none
[env:uno]
board = uno
preprocessor = -DAUNITER_UNO
[env:nano]
board = nano
preprocessor = -DAUNITER_NANO -DAUNITER_LEFT_BUTTON=2 -DAUNITER_RIGHT_BUTTON=3
[env:micro]
board = promicro16
locking = false
preprocessor = -DAUNITER_MICRO -DAUNITER_BUTTON=3
See sample.auniter.ini for a bigger example.
Version: 1.10.0 (2023-06-18)
Changelog: CHANGELOG.md
- See AUniter Tools to install the
auniter.sh
command line tools. - See AUniter Jenkins Integration to integrate with Jenkins. (Obsolete)
- See AUniter Badge Service to display the build status in the source repository. (Obsolete)
- AUniter Tools require the following:
- Linux
- tested on Ubuntu 16.04, 17.10, 18.04, 20.04, 22.04
- MacOS
- somewhat tested on 10.14.6 (Mojave), 11 (Big Sur), 12 (Monterey)
- requires GNU coreutils
- requires GNU gsed
- Arduino IDE
- tested on 1.8.5, 1.8.6, 1.8.7, 1.8.9, 1.8.13, 1.8.19
- untested on 2.0, 2.1
- Linux
- AUniter Jenkins Integration requires the following:
- AUniter BadgeService requires the following:
- AUniter Integration with Jenkins
- Google Cloud Services account
- Google Functions
Windows is definitely not supported because the scripts require the bash
shell. I am not familiar with Windows Subsystem for
Linux so I do not
know if it would work on that.
- Teensyduino is not supported due to Issue #4.
- Arduino-CLI has a broken parser for its
--build-properties
flag, so-D
flags with a string does not work. - The
auniter.sh
is a bash script that has become far too complex. It should probably be rewritten in some other language, but other options may introduce their own issues:- Python is a good candidate. The language is simple and maintainable, but the Python packaging system is an incomprehensible mess. It is non-trivial to create a working Python3 environment.
- Go language. Creates a single, statically linked binary, but it may be too
low-level for something like
auniter.sh
. - Perl seems like a great fit. But Perl has many convoluted syntax that make its programs look like modem noise. It tends to produce write-only, read-never, unmaintainable code that I have no tolerance for anymore.
There are a number of other command line solutions for building and running Arduino programs. None of them had all the features that I wanted:
- ability to define short board aliases (e.g.
nodemcuv2
) for long fully qualified board names (e.g.esp8266:esp8266:nodemcuv2:CpuFrequency=80,FlashSize=4M1M,LwIPVariant=v2mss536,Debug=Disabled,DebugLevel=None____,FlashErase=none,UploadSpeed=921600
) - ability to upload an AUnit unit test to a target board, then validate the output of the serial port for success or failure of that unit test
- ability to build and upload a single sketch against multiple boards
- ability to build and upload multiple sketches (e.g. unit tests) to a single board
- ability to define "environments" which include the board alias, and C preprocessor macros (PlatformIO has this)
- support for continuous build and test interation (PlatformIO has this but is a paid feature)
However, I was inspired by various features of all of the following alternatives.
The
Arduino IDE binary.
supports a command line mode where the application runs in a headless mode and
run commands given as flags. The auniter.sh
script is essentially a giant
wrapper around the Arduino IDE binary. The motivation for writing the wrapper
was the following:
- The Arduino IDE command line flags are long, cumbersome and hard to remember.
- The Arduino IDE command line uses fully qualified board names (
fqbn
) which are sometimes incredibly long (e.g. ESP8266 and ESP32). I wanted to support user-defined board aliases. - The Arduino IDE command line does not know anything about unit tests written in AUnit. I wanted a single command that would upload and validate the unit test for success or failure.
The amake tool is very similar to
auniter.sh
. It is a shell script that calls out to the Arduino command line.
There are a few features of amake
that I found problematic for my purposes.
- Although
amake
supports the concept of board aliases, the aliases are hardwired into theamake
script itself. I felt that it was important to allow users to define their own board aliases (through the.auniter.ini
dotfile). amake
saves the information about the most recent*.ino
file and board type in a cache file named.amake
in the current directory. This was designed to make it easy to compile and verify a single INO file repeatedly. However,auniter.sh
is designed to make it easy to compile, upload, and validate multiple*.ino
files, on multiple Arduino boards, on multiple serial ports.
The Arduino CLI is currently in alpha
stage. I did not learn about it until I had built the AUniter
tools. It is a
Go Lang program which interacts relatively nicely with the Arduino IDE.
The --cli
flag in auniter.sh
will cause auniter.sh
to use the Arduino CLI
instead of the Arduino IDE instead. Some ugly hacks were required to support the
-D macro=value
flag because the Arduino CLI does not support this feature
directly.
The Arduino-Makefile package
provides a way to create traditional Makefiles and use the traditional make
command line program to compile an Arduino sketch. On Ubuntu Linux,
this package can be installed using the normal apt
program as:
$ sudo apt install arduino-mk
It installs a dependency called arduino-core. Unfortunately, the version on Ubuntu is stuck at Arduino version 1.0.5 and the process for upgrading been stuck for years.
It is possible to configure Arduino-Makefile to use the latest Arduino IDE (but I have not looked into how easy or hard that would be).
The problem with Arduino-Makefile
is that it seems to allow only a single
board type target in the Makefile. Changing the target board would mean editing
the Makefile
. Since I wanted to be able to easily compile, upload and validate
against multiple boards, the Makefile
solution did not seem to be flexible
enough.
The second problem with Arduino-Makefile
is that I prefer to avoid
Makefile
s. I have used them in the past and find them difficult to debug and
maintain. The appeal of the Arduino development is that it is simple to use,
with few or no extraneous configuration files. I wanted to preserve that feature
as much as possible.
PlatformIO is a comprehensive platform for IoT development. It is split into several components. The PlatformIO IDE is based on the Atom editor. The PlatformIO Core is a set of command line tools (written in Python mostly) that build, compile, and upload the code.
A given Arduino project is defined by the platformio.ini
file, which is the
equivalent to the Makefile
. Unlike Arduino-Makefile
, multiple embedded
boards (e.g. Nano, ESP8266, ESP32) can be defined in a single platformio.ini
file. Like a Makefile
, the platformio.ini
file allows finer-grained control
of the various build options, as well as better control over the dependencies.
I think it would be feasible to integrate PlatformIO tools into a locally
running Jenkins service like I did with auniter.sh
. However, I think it has
some disadvantages.
- It is a far more complex than the Arduino IDE, so the learning curve is longer.
- It seems that the
platformio.ini
file must be created for every unit of compilation and upload, in other words, for every*.ino
file. This seems to be too much overhead when a project has numerous AUnit unit test files, each of them being a separate*.ino
file. - A new directory structure seems to be required for each
*.ino
file, with a separatelib/
and asrc/
directory. Since every AUnit unit test is a separate*.ino
file, the overhead for this directory structure seemed like too much work for a single unit test.
The platformio.ini
files provide better isolation between *.ino
files, but
the overhead seem too much for me.
The Arduino Builder seems to be a collection of Go lang programs that provide command line interface for compiling Arduino sketches. However, I have not been able to find any documentation that describes how to actually to use these programs.
If you have any questions, comments, or feature requests for this library, please use the GitHub Discussions for this project. If you have a bug report, please file a ticket in GitHub Issues. Feature requests should go into Discussions first because they often have alternative solutions which are useful to remain visible, instead of disappearing from the default view of the Issue tracker after the ticket is closed.
Please refrain from emailing me directly unless the content is sensitive. The problem with email is that I cannot reference the email conversation when other people ask similar questions later.
- Created by Brian T. Park ([email protected]).