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Reduced 00 shot damage down to 80 and birdshot to 50, and reverted cone length for birdshot and dragon's breath back to 8. Also adjusted the range and damage of the 20x66mm shot to have more range and the .410 shot to have the same range as the 00 shot, and the damage of both now has the same ratio as it did before the previous buff. Paper birdshot was buffed to match the same previous damage ratio, and flintlock ammo was given a range buff as well. The shot had a range of 4 before now, wtf.
Summary
SUMMARY: [Balance] "More shotshell adjustments"
Purpose of change
I hadn't adjusted the stats of other shotgun shell types to compensate for this, namely the 20mm shells and the .410 shot. That has now been fixed, as well as minor debuffs to 00 shot damage, reducing the cone length of birdshot and dragon's breath to their original values, and a moderate buff to the range of flintlock ammo. Flintlock shot had a range of 4 before this, that's ridiculous.
Describe the solution
Minor json tweaks and math to keep the same ratio preserved, though we may want to adjust some of the stats further.
Describe alternatives you've considered
Not really sure. I've been sleeping odd hours lately, so I'm pretty exhausted and can't think of much.
Testing
The json checks out, and most of these changes were based off of what Chaos wanted, albeit less of a damage reduction than he wanted.
Additional context
Fixing the fix.