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n-dimensional Meshes with Combinatorial Maps

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CGoGN_3

CGoGN is a C++ library that provides:

  • an implementation of several mesh data structures (with a versatile cells attributes mechanism):
    • combinatorial maps (1D, 2D, 3D)
    • graphs (1D)
    • incidence graphs (1D, 2D)
  • several geometric modeling and geometry processing algorithms (mostly generic w.r.t. the underlying data structure):
    • surface remeshing, subdivision, decimation
    • surface geometry filtering, curvature computation
    • surface skeleton extraction
    • surface deformation
    • convex hull
    • hex mesh generation
  • an ImGui interface with modules and signals
  • openGL rendering for points, lines, surface, volume meshes

Building CGoGN

  • create a build directory and go into it
  • run cmake <cgogn_path>
  • you can specify build type (and other options) by modifying CMAKE_BUILD_TYPE either by using cmake-gui or ccmake, or by specifying -DCMAKE_BUILD_TYPE="" when running cmake

LINUX and MacOS

make -jN (N being the number of threads) in the build directory

Windows

VS 2013 or better required

Contribution HowTo

  • Fork this GitHub repository
  • Clone your GitHub fork on your working machine
  • Checkout the "develop" branch
  • From here, create your own "[user]" branch to commit your work in
  • Push your branch with its commits in your GitHub for
  • Create a Pull Request from your "[user]" branch to the "develop" branch of this repository
  • If you want to update your repository with commits from other contributors, with your "[user]" branch as current branch, you can pull the "develop" branch of this repository. This will fetch new commits and merge them in your branch.

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  • C++ 83.4%
  • C 13.2%
  • CMake 3.4%