A worker_threads wrapper for node.js. Provides transparent fallback for
pre-11.7.0 node.js (via child_process
) as well as browser web workers.
Browserifiable, webpack-able.
const threads = require('bthreads');
if (threads.isMainThread) {
const worker = new threads.Worker(__filename, {
workerData: 'foo'
});
worker.on('message', console.log);
worker.on('error', console.error);
worker.on('exit', (code) => {
if (code !== 0)
console.error(`Worker stopped with exit code ${code}.`);
});
} else {
threads.parentPort.postMessage(threads.workerData + 'bar');
}
Output (with node@<11.7.0):
$ node --experimental-worker threads.js
foobar
$ node threads.js
foobar
bthreads has 4 backends and a few layers of fallback:
worker_threads
- Uses the still experimental worker_threads module in node.js. Only usable prior to node.js v11.7.0 if--experimental-worker
is passed on the command line.child_process
- Leverages the child_process module in node.js to emulate worker threads.web_workers
- Web Workers API (browser only).polyfill
- A polyfill for the web workers API.
The current backend is exposed as threads.backend
. Note that the current
backend can be set with the BTHREADS_BACKEND
environment variable.
require('bthreads')
will automatically pick the backend depending on what is
stable, but in some cases that may not be what you want. Because of this,
there are also more explicit entry points:
require('bthreads/process')
- Always thechild_process
backend, regardless of node version.require('bthreads/threads')
- Always theworker_threads
backend, regardless of node version.
Some caveats for the child_process
backend:
- The transfer list only works for MessagePorts. ArrayBuffers won't actually be transferred.
options.workerData
probably has a limited size depending on platform (the maximum size of an environment variable).SharedArrayBuffer
does not work and will throw an error if sent.- In order to avoid memory leaks, MessagePorts (all aside from the parentPort)
do not hold event loop references (
ref()
andunref()
are noops). - Prior to node 10, objects like
Proxy
s can be serialized and cloned as they cannot be detected from regular javascript. SHARE_ENV
does not work and will throw an error if passed.
Caveats for the web_workers
backend:
options.workerData
possibly has a limited size depending on the browser (the maximum size ofoptions.name
).options.eval
requires a "bootstrap" file for code. This is essentially a bundle which provides all the necessary browserify modules (such thatrequire('path')
works, for example), as well as bthreads itself. By default, bthreads will pull in its own bundle as an npm package from unpkg.com. If using the default bootstrap file, you must haveblob:
and/ordata:
set as a Content-Security-Policy source (see content-security-policy.com for a guide). When using a bundler, note that the bundler will not be able to compile the eval'd code. This means thatrequire
will have limited usability (restricted to only core browserify modules andbthreads
itself).- The
close
event for MessagePorts only has partial support (if a thread suddenly terminates,close
will not be emitted for any remote ports). This is because theclose
event is not yet a part of the standard Web Worker API. See whatwg/html#1766 for more info. SHARE_ENV
does not work and will throw an error if passed.workerData
is serialized as json instead of using the structured clone algorithm. This limits what can be sent asworkerData
. This was done to reduce code size since serializing structured data is non-trivial.- The
stdio
,stdin
, andstdout
options will throw an error if passed. STDIO streams do not exist in the browser. This is done to reduce code size. - To make sure bthreads is aware of the
Buffer
object in the browser, you must assignbthreads.Buffer
like so:bthreads.Buffer = Buffer;
. Once again, this was done to reduce code size.
Caveats for the polyfill
backend:
- Code will not actually run in a separate context (obviously).
importScripts
will perform a synchronousXMLHttpRequest
and potentially freeze the UI. Additionally, XHR is bound to certain cross-origin rules thatimportScripts
is not.- Similarly, worker scripts are also spawned using XHR. This means they are
restricted by the
connect-src
Content-Security-Policy
directive specifically (instead of perhaps theworker-src
directive). - All transferred
ArrayBuffer
s behave as if they wereSharedArrayBuffer
s (i.e. they're not neutered). Be careful! - Uncaught errors will not be caught and emitted as
error
events on worker objects. - Worker scripts cannot be executed as ES modules.
- Exotic objects like
Proxy
s can be serialized and cloned as they cannot be detected from regular javascript.
Caveats for all of the above:
- For a number of reasons, bthreads has to walk the objects you pass in to
send. Note that the cloning function may get confused if you attempt to send
the raw prototype of a built-in object (for example
worker.postMessage(Buffer.prototype)
).
Finally, caveats for the worker_threads
backend:
- It is somewhat unstable and crashes a lot with assertion failures,
particularly when there is an uncaught exception or the thread is forcefully
terminated. Note that
worker_threads
is still experimental in node.js! - Native modules will be unusable if they are not built as context-aware addons.
The low-level node.js API is not very useful on its own. bthreads optionally provides an API similar to bsock.
Example (for brevity, the async wrapper is not included below):
const threads = require('bthreads');
if (threads.isMainThread) {
const thread = new threads.Thread(__filename);
thread.bind('event', (x, y) => {
console.log(x + y);
});
console.log(await thread.call('job', ['hello']));
} else {
const {parent} = threads;
parent.hook('job', async (arg) => {
return arg + ' world';
});
parent.fire('event', ['foo', 'bar']);
}
Output:
foobar
hello world
You may find yourself wanting to parallelize the same worker jobs. The
high-level API offers a thread pool object (threads.Pool
) which will
automatically load balance and scale to the number of CPU cores.
if (threads.isMainThread) {
const pool = new threads.Pool(__filename);
const results = await Promise.all([
pool.call('job1'), // Runs on thread 1.
pool.call('job2'), // Runs on thread 2.
pool.call('job3') // Runs on thread 3.
]);
console.log(results);
} else {
const {parent} = threads;
Buffer.poolSize = 1; // Make buffers easily transferrable.
parent.hook('job1', async () => {
const buf = Buffer.from('job1 result');
return [buf, [buf.buffer]]; // Transfer the array buffer.
});
parent.hook('job2', async () => {
return 'job2 result';
});
parent.hook('job3', async () => {
return 'job3 result';
});
}
One of the remarkable features of bthreads is that it allows for static
analysis when bundling. The threads.Pool
and threads.Thread
objects resolve
their filename
argument as if it was a require()
from the calling file.
const thread = new threads.Thread('./worker.js');
The above line will resolve to ${__dirname}/worker.js
in node.js and
${window.location}/worker.js
in the browser. In node.js, it is not relative
to the current working directory! We accomplish this through various forms of
sorcery.
Why does this matter? Because it allows for browserify and/or webpack to do static analysis on your code and ship your code (including workers) as a single bundled file! Of course, this would require an extra browserify or webpack plugin which adds some more initialization code for choosing the proper entry point.
Statically analyzing the line above, the compiler should replace
'./worker.js'
with 'bthreads-worker@[id]'
. When initializing the code,
bthreads
should be implicitly required. bthreads
will set an environment
variable called process.env.BTHREADS_WORKER_INLINE
which contains the [id]
you generated previously, allowing you to determine which function to run
inside the worker thread.
In other words, when the compiler comes across:
const thread = new threads.Thread('./worker.js');
./worker.js
should be included in the bundled and mapped to an ID (in our
case, we include it in the bundle with an ID of 1
).
Our line becomes:
const thread = new threads.Thread('bthreads-worker@1');
The bundle's main entry point should include some initialization code like:
requireBthreads();
if (process.env.BTHREADS_WORKER_INLINE)
requireWorker(process.env.BTHREADS_WORKER_INLINE);
else
requireMain();
In the browser, bthreads exposes a more useful version of importScripts
called threads.require
.
const threads = require('bthreads');
const _ = threads.require('https://unpkg.com/underscore/underscore.js');
This should work for any library exposed as UMD or CommonJS. Note that
threads.require
behaves more like require
in that it caches modules
by URL.
Note that if you are eval'ing some code inside a script you plan to bundle with
browserify or webpack, require
may get unintentionally transformed or
overridden. This generally happens when you are calling toString on a defined
function.
const threads = require('bthreads');
function myWorker() {
const threads = require('bthreads');
threads.parentPort.postMessage('foo');
}
const code = `(${myWorker})();`;
const worker = new threads.Worker(code, { eval: true });
The solution is to access module.require
instead of require
.
const threads = require('bthreads');
function myWorker() {
const threads = module.require('bthreads');
threads.parentPort.postMessage('foo');
}
const code = `(${myWorker})();`;
const worker = new threads.Worker(code, { eval: true });
- Default API
threads.isMainThread
- See worker_threads documentation.threads.parentPort
- See worker_threads documentation (worker only).threads.threadId
- See worker_threads documentation.threads.workerData
- See worker_threads documentation (worker only).threads.MessagePort
- See worker_threads documentation.threads.MessageChannel
- See worker_threads documentation.threads.Worker
- See worker_threads documentation.
- Helpers
threads.backend
- A string indicating the current backend (worker_threads
,child_process
,web_workers
, orpolyfill
).threads.browser
-true
if a browser backend is being used.threads.location
- The current module URL (cross-platformimport.meta.url
).threads.filename
- The current module filename (cross-platform__filename
).threads.dirname
- The current module dirname (cross-platform__dirname
).threads.require(location)
-importScripts()
wrapper (browser+worker only).threads.resolve(location)
- Resolve a URL or path to a filename. This is whatthreads.require
calls internally.threads.exit(code)
- A reference toprocess.exit
.threads.cores
- Number of CPU cores available.
- Options
threads.Buffer
- In the browser, this must be set to theBuffer
object in order for bthreads to be aware of buffers.threads.bufferify
- A boolean indicating whether to cast Uint8Arrays to Buffer objects after receiving. Only affects the high-level API. This option is on by default.
- High-Level API
threads.Thread
-Thread
Class (see below).threads.Port
-Port
Class (see below).threads.Channel
-Channel
Class (see below).threads.Pool
-Pool
Class (see below).threads.parent
- A reference to the parentPort
(worker only, see below).
- Constructor
new Socket()
- Not meant to be called directly.
- Properties
Socket#events
(read only) - A reference to the bindEventEmitter
.Socket#closed
(read only) - A boolean representing whether the socket is closed.
- Methods
Socket#bind(name, handler)
- Bind remote event.Socket#unbind(name, handler)
- Unbind remote event.Socket#hook(name, handler)
- Add hook handler.Socket#unhook(name)
- Remove hook handler.Socket#send(msg, [transferList])
- Send message, will be emitted as amessage
event on the other side.Socket#read()
(async) - Wait for and read the nextmessage
event.Socket#fire(name, args, [transferList])
- Fire bind event.Socket#call(name, args, [transferList], [timeout])
(async) - Call remote hook.Socket#hasRef()
- Test whether socket has reference.Socket#ref()
- Reference socket.Socket#unref()
- Clear socket reference.
- Events
Socket@message(msg)
- Emitted on message received.Socket@error(err)
- Emitted on error.Socket@event(event, args)
- Emitted on bind event.
- Constructor
new Thread(filename, [options])
- Instantiate thread with module.new Thread(code, [options])
- Instantiate thread with code.new Thread(function, [options])
- Instantiate thread with function.
- Properties
Thread#online
(read only) - A boolean representing whether the thread is online.Thread#stdin
(read only) - A writable stream representing stdin (only present ifoptions.stdin
was passed).Thread#stdout
(read only) - A readable stream representing stdout.Thread#stderr
(read only) - A readable stream representing stderr.Thread#threadId
(read only) - An integer representing the thread ID.
- Methods
Thread#open()
(async) - Wait for theonline
event to be emitted.Thread#close()
(async) - Terminate the thread and wait forexit
event but also listen for errors and reject the promise if any occur (in other words, a betterasync
version ofThread#terminate
).Thread#wait()
(async) - Wait for thread to exit, but do not invokeclose()
. Also listen for errors and reject the promise if any occur.
- Events
Thread@online()
- Emitted once thread is online.Thread@exit(code)
- Emitted on exit.
- Constructor
new Port()
- Not meant to be called directly.
- Methods
Port#start()
- Open and bind port (usually automatic).Port#close()
(async) - Close the port and wait forclose
event, butPort#wait()
(async) - Wait for port to exit, but do not invokeclose()
. Also listen for errors and reject the promise if any occur.
- Events
Port@close()
- Emitted on port close.
- Constructor
new Channel()
- Instantiate channel.
- Properties
Channel#port1
(read only) - APort
object.Channel#port2
(read only) - APort
object.
- Constructor
new Pool(filename, [options])
- Instantiate pool with module.new Pool(code, [options])
- Instantiate pool with code.new Pool(function, [options])
- Instantiate pool with function.
- Properties
Pool#file
(read only) - A reference to the filename, function, or code that was passed in.Pool#options
(read only) - A reference to the options passed in.Pool#size
(read only) - Number of threads to spawn.Pool#events
(read only) - A reference to the bindEventEmitter
.Pool#threads
(read only) - ASet
containing all spawned threads.
- Methods
Pool#open()
(async) - Populate and wait until all threads are online (otherwise threads will be lazily spawned).Pool#close()
(async) - Close all threads in pool, reject on errors.Pool#populate()
- Populate the pool withthis.size
threads (otherwise threads will be lazily spawned).Pool#next()
- Return the next thread in queue (this may spawn a new thread).Pool#bind(name, handler)
- Bind remote event for all threads.Pool#unbind(name, handler)
- Unbind remote event for all threads.Pool#hook(name, handler)
- Add hook handler for all threads.Pool#unhook(name)
- Remove hook handler for all threads.Pool#send(msg)
- Send message to all threads, will be emitted as amessage
event on the other side (this will populate the pool with threads on the first call).Pool#fire(name, args)
- Fire bind event to all threads (this will populate the pool with threads on the first call).Pool#call(name, args, [transferList], [timeout])
(async) - Call remote hook on next thread in queue (this may spawn a new thread).Pool#hasRef()
- Test whether pool has reference.Pool#ref()
- Reference pool.Pool#unref()
- Clear pool reference.
- Events
Pool@message(msg, thread)
- Emitted on message received.Pool@error(err, thread)
- Emitted on error.Pool@event(event, args, thread)
- Emitted on bind event.Pool@spawn(thread)
- Emitted immediately after thread is spawned.Pool@online(thread)
- Emitted once thread is online.Pool@exit(code, thread)
- Emitted on thread exit.
The options
object accepted by the Thread
, Pool
, and Worker
classes is
nearly identical to the worker_threads worker options with some differences:
options.type
andoptions.credentials
are valid options when using the browser backend (see web_workers). Note thatoptions.type = 'module'
will not work with thepolyfill
backend. If a file extension is.mjs
,options.type
is automatically set tomodule
for consistency with node.js.options.bootstrap
is a valid option in the browser when used in combination withoptions.eval
. Its value should be the URL of a compiled bundle file. For security, it's recommended to serve your own bootstrap file. This can be set tofalse
to do a raw eval (you must inline your own initialization code, presumably by usingimportScripts
).- The
Pool
class acceptssize
option. This allows you to manually set the pool size instead of determining it by the number of CPU cores. options.dirname
allows you to set the__dirname
of an eval'd module. This makesrequire
more predictable in eval'd modules (note this is not necessary with theThread
andPool
objects -- it is done automatically).
In the browser, workerData
is serialized as JSON instead of structured data.
To force usage of the structured clone algorithm, it's possible to require
./lib/encoding
(note that this will increase your code size greatly).
const encoding = require('bthreads/encoding');
const thread = new threads.Thread('./worker.js', {
workerData: encoding.stringify({ foo: 'bar' })
});
If you contribute code to this project, you are implicitly allowing your code
to be distributed under the MIT license. You are also implicitly verifying that
all code is your original work. </legalese>
- Copyright (c) 2019, Christopher Jeffrey (MIT License).
See LICENSE for more info.