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Consistent variables naming in Audio_Demo example script.
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MiranDMC committed Oct 7, 2024
1 parent 3efdf6a commit 3e07ea3
Showing 1 changed file with 44 additions and 44 deletions.
88 changes: 44 additions & 44 deletions examples/Audio_Demo.txt
Original file line number Diff line number Diff line change
@@ -1,14 +1,14 @@
// CLEO5 example script
// Sanny Builder 4
// mode: GTA SA(v1.0 - SBL)
// mode: GTA SA (v1.0 - SBL)
{$CLEO .cs}

const Model_Speaker = 2229
const Audio_Path = ".\cleo_tests\Audio\Ding.mp3" // this script's file relative location

wait 1000

int sound_stream, speaker_object
int soundStream, speakerObject
float value, valueCurr


Expand All @@ -23,17 +23,17 @@ while true
START_TEST()

if
not load_3d_audio_stream Audio_Path {store_to} sound_stream
not load_3d_audio_stream Audio_Path {store_to} soundStream
then
print_formatted_now "~r~Failed to load audio file!" {time} 10000
END_TEST()
continue
end
set_play_3d_audio_stream_at_object sound_stream {object} speaker_object
set_audio_stream_state sound_stream AudioStreamAction.Play
set_play_3d_audio_stream_at_object soundStream {object} speakerObject
set_audio_stream_state soundStream AudioStreamAction.Play

while is_audio_stream_playing sound_stream
valueCurr = get_audio_stream_progress sound_stream
while is_audio_stream_playing soundStream
valueCurr = get_audio_stream_progress soundStream
print_formatted_now "DEMO 1: Get progress: %.2f" {time} 0 {args} valueCurr
wait 0
end
Expand All @@ -48,23 +48,23 @@ while true
START_TEST()

if
not load_3d_audio_stream Audio_Path {store_to} sound_stream
not load_3d_audio_stream Audio_Path {store_to} soundStream
then
print_formatted_now "~r~Failed to load audio file!" {time} 10000
END_TEST()
continue
end
set_play_3d_audio_stream_at_object sound_stream {object} speaker_object
set_audio_stream_looped sound_stream true
set_audio_stream_state sound_stream AudioStreamAction.Play
set_play_3d_audio_stream_at_object soundStream {object} speakerObject
set_audio_stream_looped soundStream true
set_audio_stream_state soundStream AudioStreamAction.Play

TIMERA = 1000
repeat
if
TIMERA >= 1000
then
value = generate_random_float_in_range 0.0 2.0
set_audio_stream_volume sound_stream value
set_audio_stream_volume soundStream value
TIMERA = 0
end

Expand All @@ -82,27 +82,27 @@ while true
START_TEST()

if
not load_3d_audio_stream Audio_Path {store_to} sound_stream
not load_3d_audio_stream Audio_Path {store_to} soundStream
then
print_formatted_now "~r~Failed to load audio file!" {time} 10000
END_TEST()
continue
end
set_play_3d_audio_stream_at_object sound_stream {object} speaker_object
set_audio_stream_looped sound_stream true
set_audio_stream_state sound_stream AudioStreamAction.Play
set_play_3d_audio_stream_at_object soundStream {object} speakerObject
set_audio_stream_looped soundStream true
set_audio_stream_state soundStream AudioStreamAction.Play

TIMERA = 2000
repeat
if
TIMERA >= 2000
then
value = generate_random_float_in_range 0.0 2.0
set_audio_stream_volume_with_transition sound_stream {volume} value {timeMs} 1000
set_audio_stream_volume_with_transition soundStream {volume} value {timeMs} 1000
TIMERA = 0
end

valueCurr = get_audio_stream_volume sound_stream
valueCurr = get_audio_stream_volume soundStream
print_formatted_now "DEMO 3: Set volume: %.2f, Transition: 1.0s~n~Current volume: %.2f~n~Press 3 to stop" {time} 0 {args} value valueCurr
wait 0
until test_cheat "3"
Expand All @@ -117,23 +117,23 @@ while true
START_TEST()

if
not load_3d_audio_stream Audio_Path {store_to} sound_stream
not load_3d_audio_stream Audio_Path {store_to} soundStream
then
print_formatted_now "~r~Failed to load audio file!" {time} 10000
END_TEST()
continue
end
set_play_3d_audio_stream_at_object sound_stream {object} speaker_object
set_audio_stream_looped sound_stream true
set_audio_stream_state sound_stream AudioStreamAction.Play
set_play_3d_audio_stream_at_object soundStream {object} speakerObject
set_audio_stream_looped soundStream true
set_audio_stream_state soundStream AudioStreamAction.Play

TIMERA = 1000
repeat
if
TIMERA >= 1000
then
value = generate_random_float_in_range 0.0 2.0
set_audio_stream_speed sound_stream value
set_audio_stream_speed soundStream value
TIMERA = 0
end

Expand All @@ -151,27 +151,27 @@ while true
START_TEST()

if
not load_3d_audio_stream Audio_Path {store_to} sound_stream
not load_3d_audio_stream Audio_Path {store_to} soundStream
then
print_formatted_now "~r~Failed to load audio file!" {time} 10000
END_TEST()
continue
end
set_play_3d_audio_stream_at_object sound_stream {object} speaker_object
set_audio_stream_looped sound_stream true
set_audio_stream_state sound_stream AudioStreamAction.Play
set_play_3d_audio_stream_at_object soundStream {object} speakerObject
set_audio_stream_looped soundStream true
set_audio_stream_state soundStream AudioStreamAction.Play

TIMERA = 2000
repeat
if
TIMERA >= 2000
then
value = generate_random_float_in_range 0.0 2.0
set_audio_stream_speed_with_transition sound_stream {volume} value {timeMs} 1000
set_audio_stream_speed_with_transition soundStream {volume} value {timeMs} 1000
TIMERA = 0
end

valueCurr = get_audio_stream_speed sound_stream
valueCurr = get_audio_stream_speed soundStream
print_formatted_now "DEMO 5: Set speed: %.2f, Transition: 1.0s~n~Current speed: %.2f~n~Press 5 to stop" {time} 0 {args} value valueCurr
wait 0
until test_cheat "5"
Expand All @@ -186,16 +186,16 @@ while true
START_TEST()

if
not load_3d_audio_stream Audio_Path {store_to} sound_stream
not load_3d_audio_stream Audio_Path {store_to} soundStream
then
print_formatted_now "~r~Failed to load audio file!" {time} 10000
END_TEST()
continue
end
set_play_3d_audio_stream_at_object sound_stream {object} speaker_object
set_audio_stream_looped sound_stream true
set_audio_stream_volume sound_stream {volume} 4.0
set_audio_stream_state sound_stream AudioStreamAction.Play
set_play_3d_audio_stream_at_object soundStream {object} speakerObject
set_audio_stream_looped soundStream true
set_audio_stream_volume soundStream {volume} 4.0
set_audio_stream_state soundStream AudioStreamAction.Play
wait 1000

int direction = 0
Expand Down Expand Up @@ -229,15 +229,15 @@ while true
START_TEST()

if
not load_3d_audio_stream Audio_Path {store_to} sound_stream
not load_3d_audio_stream Audio_Path {store_to} soundStream
then
print_formatted_now "~r~Failed to load audio file!" {time} 10000
END_TEST()
continue
end
set_play_3d_audio_stream_at_object sound_stream {object} speaker_object
set_audio_stream_looped sound_stream true
set_audio_stream_state sound_stream AudioStreamAction.Play
set_play_3d_audio_stream_at_object soundStream {object} speakerObject
set_audio_stream_looped soundStream true
set_audio_stream_state soundStream AudioStreamAction.Play

// walk
set_player_control 0 {control} false
Expand All @@ -247,7 +247,7 @@ while true
extend_route {xyz} 231.0 2525.0 15.5
extend_route {xyz} 230.0 2526.0 15.5
task_follow_point_route $scplayer {walk_speed} 6 {flag} 3
task_look_at_object $scplayer {object} speaker_object {time} -1
task_look_at_object $scplayer {object} speakerObject {time} -1

TIMERA = 2000
repeat
Expand All @@ -270,7 +270,7 @@ while true
end
end

terminate_this_custom_script
terminate_this_script


:START_TEST
Expand All @@ -293,16 +293,16 @@ terminate_this_custom_script
// create speaker object (visual only)
request_model {modelId} Model_Speaker
load_all_models_now
speaker_object = create_object {modelId} Model_Speaker {xyz} 230.25 2525.0 16.0
speakerObject = create_object {modelId} Model_Speaker {xyz} 230.25 2525.0 16.0
mark_model_as_no_longer_needed {modelId} Model_Speaker
set_object_collision speaker_object {state} false
set_object_collision speakerObject {state} false
point_camera_at_point {xyz} 230.0 2525.0 16.5 {switchStyle} SwitchType.Interpolation
return


:END_TEST
remove_audio_stream sound_stream
delete_object speaker_object
remove_audio_stream soundStream
delete_object speakerObject
camera_reset_new_scriptables
restore_camera
display_hud true
Expand Down

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