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Merge pull request #7906 from Teivaz/v3_WP8
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[WP8] Fixed project compilation.
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minggo committed Aug 29, 2014
2 parents 8e66be4 + 1d08aca commit a125ed0
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Showing 2 changed files with 0 additions and 24 deletions.
6 changes: 0 additions & 6 deletions cocos/2d/cocos2d_wp8.vcxproj
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Expand Up @@ -236,8 +236,6 @@
<ClCompile Include="..\3d\CCSkeleton3D.cpp" />
<ClCompile Include="..\3d\CCSprite3D.cpp" />
<ClCompile Include="..\3d\CCSprite3DMaterial.cpp" />
<ClCompile Include="..\3d\CCSubMesh.cpp" />
<ClCompile Include="..\3d\CCSubMeshState.cpp" />
<ClCompile Include="..\base\atitc.cpp" />
<ClCompile Include="..\base\base64.cpp" />
<ClCompile Include="..\base\CCAutoreleasePool.cpp" />
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\base\CCIMEDispatcher.cpp" />
<ClCompile Include="..\base\CCModuleManager.cpp" />
<ClCompile Include="..\base\CCNS.cpp" />
<ClCompile Include="..\base\CCProfiling.cpp" />
<ClCompile Include="..\base\ccRandom.cpp" />
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<ClInclude Include="..\3d\CCSkeleton3D.h" />
<ClInclude Include="..\3d\CCSprite3D.h" />
<ClInclude Include="..\3d\CCSprite3DMaterial.h" />
<ClInclude Include="..\3d\CCSubMesh.h" />
<ClInclude Include="..\3d\CCSubMeshState.h" />
<ClInclude Include="..\base\atitc.h" />
<ClInclude Include="..\base\base64.h" />
<ClInclude Include="..\base\CCAutoreleasePool.h" />
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<ClInclude Include="..\base\CCIMEDispatcher.h" />
<ClInclude Include="..\base\ccMacros.h" />
<ClInclude Include="..\base\CCMap.h" />
<ClInclude Include="..\base\CCModuleManager.h" />
<ClInclude Include="..\base\CCNS.h" />
<ClInclude Include="..\base\CCPlatformConfig.h" />
<ClInclude Include="..\base\CCPlatformMacros.h" />
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18 changes: 0 additions & 18 deletions cocos/2d/cocos2d_wp8.vcxproj.filters
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Expand Up @@ -623,12 +623,6 @@
<ClCompile Include="..\3d\CCSkeleton3D.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\3d\CCSubMeshState.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\3d\CCSubMesh.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\3d\CCAttachNode.cpp">
<Filter>3d</Filter>
</ClCompile>
Expand All @@ -647,9 +641,6 @@
<ClCompile Include="..\renderer\CCVertexIndexData.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\base\CCModuleManager.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\ccRandom.cpp">
<Filter>base</Filter>
</ClCompile>
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<ClInclude Include="..\3d\CCSkeleton3D.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\3d\CCSubMeshState.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\3d\CCSubMesh.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\3d\CCAttachNode.h">
<Filter>3d</Filter>
</ClInclude>
Expand All @@ -1337,9 +1322,6 @@
<ClInclude Include="..\renderer\CCVertexIndexData.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\base\CCModuleManager.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\ccRandom.h">
<Filter>base</Filter>
</ClInclude>
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