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57 changes: 3 additions & 54 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,59 +3,8 @@ Assignment 4 - Creative Coding: Interactive Multimedia Experiences

Due: October 4th, by 11:59 AM.

For this assignment we will focus on client-side development using popular audio/graphics/visualization technologies. The goal of this assignment is to refine our JavaScript knowledge while exploring the multimedia capabilities of the browser.
## Goat Cheese

[WebAudio / Canvas / Three Tutorial](https://github.com/cs4241-21a/cs4241-21a.github.io/blob/main/webaudio_canvas_three.md)
[SVG + D3 tutorial](https://github.com/cs4241-21a/cs4241-21a.github.io/blob/main/using_svg_and_d3.md)
Link: https://a4-joseph-scheufele.glitch.me

Baseline Requirements
---

Your application is required to implement the following functionalities:

- A server created using Express. This server can be as simple as needed.
- A client-side interactive experience using at least one of the following web technologies frameworks.
- [Three.js](https://threejs.org/): A library for 3D graphics / VR experiences
- [D3.js](https://d3js.org): A library that is primarily used for interactive data visualizations
- [Canvas](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API): A 2D raster drawing API included in all modern browsers
- [SVG](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API): A 2D vector drawing framework that enables shapes to be defined via XML.
- [Web Audio API](https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API): An API for audio synthesis, analysis, processing, and file playback.
- A user interface for interaction with your project, which must expose at least four parameters for user control. [tweakpane](https://cocopon.github.io/tweakpane/) is highly recommended for this, but you can also use regular HTML `<input>` tags (the `range` type is useful to create sliders). You might also explore interaction by tracking mouse movement via the `window.onmousemove` event handler in tandem with the `event.clientX` and `event.clientY` properties. Consider using the [Pointer Events API](https://developer.mozilla.org/en-US/docs/Web/API/Pointer_events) to ensure that that both mouse and touch events will both be supported in your app.
- Your application should display basic documentation for the user interface when the application first loads.

The interactive experience should possess a reasonable level of complexity. Some examples:
### Three.js
- A generative algorithm creates simple agents that move through a virtual world. Your interface controls the behavior / appearance of these agents.
- A simple 3D game... you really want this to be a simple as possible or it will be outside the scope of this assignment.
- An 3D audio visualization of a song of your choosing. User interaction should control aspects of the visualization.
### Canvas
- Implement a generative algorithm such as [Conway's Game of Life](https://bitstorm.org/gameoflife/) (or 1D cellular automata) and provide interactive controls. Note that the Game of Life has been created by 100s of people using <canvas>; we'll be checking to ensure that your implementation is not a copy of these.
- Design a 2D audio visualizer of a song of your choosing. User interaction should control visual aspects of the experience.
### Web Audio API
- Create a screen-based musical instrument using the Web Audio API. You can use projects such as [Interface.js](http://charlie-roberts.com/interface/) or [Nexus UI](https://nexus-js.github.io/ui/api/#Piano) to provide common musical interface elements, or use dat.GUI in combination with mouse/touch events (use the Pointer Events API). Your GUI should enable users to control aspects of sound synthesis. If you want to use higher-level instruments instead of the raw WebAudio API sounds, consider trying the instruments provided by [Tone.js]() or [Gibber](https://github.com/charlieroberts/gibber.audio.lib).
### D3.js
- Create visualizations using the datasets found at [Awesome JSON Datasets](https://github.com/jdorfman/Awesome-JSON-Datasets). Experiment with providing different visualizations of the same data set, and providing users interactive control over visualization parameters and/or data filtering. Alternatively, create a single visualization with using one of the more complicated techniques shown at [d3js.org](d3js.org) and provide meaningful points of interaction for users.

Deliverables
---

Do the following to complete this assignment:

1. Implement your project with the above requirements.
3. Test your project to make sure that when someone goes to your main page on Glitch/Heroku/etc., it displays correctly.
4. Ensure that your project has the proper naming scheme `a4-firstname-lastname` so we can find it.
5. Fork this repository and modify the README to the specifications below. *NOTE: If you don't use Glitch for hosting (where we can see the files) then you must include all project files that you author in your repo for this assignment*.
6. Create and submit a Pull Request to the original repo. Name the pull request using the following template: `a4-firstname-lastname`.

Sample Readme (delete the above when you're ready to submit, and modify the below so with your links and descriptions)
---

## Your Web Application Title

your hosting link e.g. http://a4-charlieroberts.glitch.me

Include a very brief summary of your project here. Images are encouraged when needed, along with concise, high-level text. Be sure to include:

- the goal of the application
- challenges you faced in realizing the application
- the instructions you present in the website should be clear enough to use the application, but if you feel any need to provide additional instructions please do so here.
This is an implementation of the famous snake game, but with a creative twist in that the snake is replaced with an ever growing line of hungry goats looking for a block of cheese. The arrow keys are used to move the goat herd around the screen. One challenge I faced was rendering the line of goats, I needed to find the correct size to make the images and the correct collision detection.
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16 changes: 16 additions & 0 deletions package.json
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{
"name": "CS_4241_Assignment_4",
"version": "0.1.0",
"description": "My own interpretation of the game, Space Invaders",
"author": "Joseph Scheufele",
"scripts": {
"start": "node server.js"
},
"dependencies": {
"express": "^4.17.1"
},
"engines": {
"node": "14.x"
}
}

35 changes: 35 additions & 0 deletions public/css/styles.css
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* {
font-family: 'Press Start 2P', cursive;
}

html, body {
padding-top: 1em;
padding-left: 7em;
padding-right: 7em;
padding-bottom: 1em;
height:90%;
}

#gameCanvas {
height:100%;
width:100%
}

#gameContainer {
width:95%;
height:95%
}

#header {
display:grid;
grid-template-rows: 1fr;
grid-template-columns: 1fr 1fr;
}

#start {
margin: .3em
}

#score {
margin: .3em
}
197 changes: 197 additions & 0 deletions public/js/script.js
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const gameboard = document.getElementById("gameCanvas")
const gameboardctx = gameboard.getContext("2d")
const board_border = 'black'
const board_background = "white"

const parent = document.getElementById("gameContainer")
gameboard.width = parent.offsetWidth
gameboard.height = parent.offsetHeight

const snake_col = 'lightblue'
const snake_border = 'darkblue'

const INCREMENT = 20

let gompei = [
{x:200, y:200},
{x:190, y:200},
{x:180, y:200},
{x:170, y:200},
{x:160, y:200},
]

const goat = new Image()
goat.src = "https://cdn.glitch.com/a7611cfe-7b75-43fc-b92b-b75661f1bb15%2Fgoat.png?v=1633296688197"

function drawGompeiPart(gompeiPart) {
gameboardctx.drawImage(goat, gompeiPart.x, gompeiPart.y, INCREMENT, INCREMENT)
}

function drawGompei() {
gompei.forEach(drawGompeiPart)
}

function clearCanvas() {
gameboardctx.fillStyle = board_background
gameboardctx.strokestyle = board_border
gameboardctx.fillRect(0, 0, gameboard.width, gameboard.height)
gameboardctx.strokeRect(0, 0, gameboard.width, gameboard.height)
}

let dx = INCREMENT
let dy = 0
let food_x
let food_y
let score = 0
let changing_direction = false
let started = false

const cheese = new Image()
cheese.src = "https://cdn.glitch.com/a7611cfe-7b75-43fc-b92b-b75661f1bb15%2Fcheese.png?v=1633321691951"

const goatsound = new Audio("https://cdn.glitch.com/a7611cfe-7b75-43fc-b92b-b75661f1bb15%2Fgoatwav.mp3?v=1633345750329")

function move_gompei() {
const head = {x: gompei[0].x + dx, y: gompei[0].y + dy}
gompei.unshift(head)
const has_eaten_food = gompei[0].x+(INCREMENT/2) >= food_x && gompei[0].x+(INCREMENT/2) <= food_x+INCREMENT && gompei[0].y+(INCREMENT/2) >= food_y && gompei[0].y+(INCREMENT/2) <= food_y+INCREMENT
if (has_eaten_food) {
goatsound.currentTime = 1
goatsound.play()
score +=1
document.getElementById("score").innerText = "Score: "+ score
gen_food()
} else {
gompei.pop()
}
}

document.addEventListener("keydown", change_direction)

function change_direction(event)
{
const LEFT_KEY = 37
const RIGHT_KEY = 39
const UP_KEY = 38
const DOWN_KEY = 40

const keyPressed = event.keyCode
const goingUp = dy === -INCREMENT
const goingDown = dy === INCREMENT
const goingRight = dx === INCREMENT
const goingLeft = dx === -INCREMENT

if (keyPressed === LEFT_KEY && !goingRight)
{
dx = -INCREMENT
dy = 0
}

if (keyPressed === UP_KEY && !goingDown)
{
dx = 0
dy = -INCREMENT
}

if (keyPressed === RIGHT_KEY && !goingLeft)
{
dx = INCREMENT
dy = 0
}

if (keyPressed === DOWN_KEY && !goingUp)
{
dx = 0
dy = INCREMENT
}
}

function has_game_ended()
{
for (let i = 4; i < gompei.length; i++)
{
const has_collided = gompei[i].x === gompei[0].x && gompei[i].y === gompei[0].y
if (has_collided) {
started = false
return true
}
}
const hitLeftWall = gompei[0].x < 0
const hitRightWall = gompei[0].x > gameboard.width
const hitToptWall = gompei[0].y < 0
const hitBottomWall = gompei[0].y > gameboard.height

return hitLeftWall || hitRightWall || hitToptWall || hitBottomWall
}

function random_food(min, max)
{
return Math.round((Math.random() * (max-min) + min) / 10) * 10
}

function gen_food()
{
food_x = random_food(0, gameboard.width - INCREMENT)
food_y = random_food(0, gameboard.height - INCREMENT)
gompei.forEach(function has_gompei_eaten_food(part) {
const has_eaten = part.x == food_x && part.y == food_y;
if (has_eaten) gen_food()
})
}

function drawFood() {
gameboardctx.drawImage(cheese, food_x, food_y, INCREMENT, INCREMENT)

}

const endgame = function() {
gameboard.remove()
document.querySelector("#start").innerText = "Play Again"
const prompt = document.createElement("H1")
prompt.className = "nes-text is-error"
prompt.innerText = "You Lost, Play Again?"
document.getElementById("gameContainer").appendChild(prompt)

}

function main() {
if (has_game_ended()){
clearCanvas()
endgame()
return
}
changing_direction = false
setTimeout(function onTick() {
clearCanvas()
drawFood()
move_gompei()
drawGompei()
main()
}, 100)
}

const start = function () {
if (!started) {
started = true
window.location.reload()
}
}

main()
gen_food()

window.onload = function() {
const start_button = document.querySelector("#start")
start_button.onclick = start
}

window.onresize = function() {
const gameboard = document.getElementById("gameCanvas")
const gameboardctx = gameboard.getContext("2d")
const board_border = 'black'
const board_background = "white"

const parent = document.getElementById("gameContainer")
gameboard.width = parent.width
gameboard.height = parent.height
}
11 changes: 11 additions & 0 deletions server.js
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const express = require("express"),
app = express()

app.use(express.static(__dirname + '/public'))
app.get("/", (req,res) => res.sendFile(__dirname + "/views/index.html"))

let port = process.env.PORT;
if (port == null || port == "") {
port = 3000;
}
app.listen(port);
32 changes: 32 additions & 0 deletions views/index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Goat</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="description" content="A Math Game to play with all your friends.">

<link href="https://unpkg.com/[email protected]/css/nes.min.css" rel="stylesheet" />
<link href="https://unpkg.com/nes.css@latest/css/nes.min.css" rel="stylesheet" />
<link href="https://unpkg.com/nes.css/css/nes-core.min.css" rel="stylesheet" />

<link rel="stylesheet" href="css/styles.css" type="text/css">

<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap" rel="stylesheet">

</head>
<body>
<h1>Goat....cheese!</h1>
<p>Use arrow keys to move Gompei!</p>
<div id="header">
<button type="button" class="nes-btn is-primary" id="start">Start</button>
<h1 id="score">Score: 0</h1>
</div>
<div class="nes-container is-rounded" width="900" height="1000" id="gameContainer">
<canvas id="gameCanvas"></canvas>
</div>
<script src="js/script.js"></script>
</body>
</html>