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A regional and cultural flavor mod for Crusader Kings 3, and the successor to Cybrxkhan's Immersion Pack mods for CK2.

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cybrxkhan/RICE-for-CK3

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Latest Version: Version 1.13.1 "Alexiad" (Released 10/29/24, for vanilla patch 1.12.x)

Newest Flavor Pack: Lesbos: Island of Poets

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“The tale of history forms a very strong bulwark against the stream of time, and to some extent checks its irresistible flow...and does not allow [events] to slip away into the abyss of oblivion.” – Anna Komnene (1083-1153), Byzantine princess and historian, in the Alexiad

RICE, or Regional Immersion and Cultural Enrichment, adds immersion to different regions, cultures, and religions in CK3. As a spiritual successor to my Immersion Packs for CK2, it is a collection of "flavor packs" similar to PI's official flavor pack DLCs. RICE's guiding philosophy is to keep a focused scope that won't change gameplay significantly, but instead adds flavor across the world that is grounded in historical authenticity, especially for lesser-known places, peoples, and histories.

RICE is designed with compatibility in mind, and is technically compatible with most mods; I avoid editing vanilla files to prevent conflicts with other mods. For example, new cultures are added via hidden events at game start instead of directly through province history. If you are a mod author or user and concerned about compatibiliy with RICE, don't hesitate to contact me on the forums or Discord! Also feel free to use my work in your mods - all I ask is that I am credited and (if possible) to give me a heads up.

Manual Installation Steps

DO NOT manually download the master branch unless you know what you're doing as it is a WIP version and not necessarily stable!

  1. Go to https://github.com/cybrxkhan/RICE-for-CK3/releases and find the latest version you wish to download.
  2. Extract the "RICE" folder and "RICE.mod" file from the .zip file to Documents\Paradox Interactive\Crusader Kings III\mod
  3. Launch CKIII and select RICE in the launcher.
  4. Enjoy and play!

The mod folder should look something like this:

NOTE: When re-installing a mod, delete the old version of the mod first before copy and pasting the new one! While it's not always necessary, it's a good habit to do to prevent any potential issues. Additionally, make sure you are not subscribed to the Steam version of the mod, to prevent the launcher from getting confused as to which version to use.

Current Flavor Packs

At the moment, the following RICE flavor packs are included in the mod. Click to view guides which cover the features included in each pack in more detail (please note some guides are unfinished and/or out of date).

Latest Changelog

1.13.1 "Alexiad"

  • Added a lot of French and Spanish translations
  • Added Embed Yourself Into Sicilian Society decision for landless adventurers in Sicily to get the Sicilian Signore trait, as it is no longer automatically given to adventurers passing through Sicily
  • Added new aspirations for Hafsa al-Rukuniyya and Andreas the Ex-Archbishop of Bari
  • Added new Heartbroken Grief trait for Hafsa al-Rukuniyya to replace her modifier, that can be leveled up for different bonuses or maluses and upgraded to a better trait through the Process Grief decision
  • Added decisions to Renege on Pirate Collaboration in the Mediterranean and Indian Ocean which will remove Pirate Dens from your territory (except for the Bawarij Den on Socotra)
  • Added a few gloss tooltips in various parts of RICE, particularly Native American cultures to explain their endonyms/exonyms
  • Added Palapala as a remnant Pala ruler in 1178
  • Added new landless adventurers:
    • al-Tabari (867)
    • Ishaq ibn Kundaj (867)
    • Ahmad ibn Rusta Isfahani (867)
    • Al-Yaqubi (867)
    • Andreas, (Ex-)Archbishop of Bari (1066)
    • Geoffrey Burel (1066)
    • Symeon Seth (1066)
    • Audun of the Westfjords (1066)
    • Margaret of Beverly (1178)
    • Ali al-Harawi (1178)
    • Bappa Beary (1178)
    • Abd al-Latif al-Baghdadi (1178)
  • Added new landless nobles to Kara-Khitan in the 1178 bookmark:
    • Mahmud Yalavach (later a minister for Genghis Khan and his son Ogodei)
    • Mansur ibn Masud al-Uzgandi
  • Significantly toned down the likelihood AI will take the decisions to Collaborate with Pirates to reduce the amount of Pirate Den buildings that go around
  • Hafsa al-Rukuniyya will no longer be seduced or romanced by AI (unless she resolves her grief through the Recovery path)
  • Decision to become involved in the Greenland struggle now counts counties you and your vassals own, rather than just your directly owned counties
  • Albanian heritage now counts as the Byzantine/Greek world for the Sicilian struggle
  • Nerfed the renown bonus from the Beadmaker Guilds from the Niger Delta by changing it to a legitimacy bonus
  • Nerfed development bonus from building monasteries from the decision to Build a Local Christian Religious Building
  • Disabled certain pilgrimage activities for landless adventurers if your camp is not on the pilgrimage location as a temporary workaround to issues where the activity would get canceled in the middle of the event chain
  • Changed event backgrounds for the Life Release activity
  • Fixed certain religious activities getting canceled partway through to nonexistent conversions while playing as landless adventurers (through a temporary workaround to disable this cancelation if you’re playing as non-landed)
  • Fixed al-Kashgari’s aspiration not completing when he is landless
  • Fixed Manual Angelos bookmark admin not showing him as feudal
  • Fixed missing localization for the Wangara game concept
  • Fixed missing localization for the requirements for the activity to Visit the Crypta Neapolitana
  • Fixed missing localization when using a hook on a Sicilian grain interaction
  • Fixed landless adventurer Norman characters (such as Hrolfr/Rollo) and their followers not getting the Adventurer and Camp Follower traits when they settle in Normandy
  • Fixed Arctic Adaptations tooltip not working properly when adding it as a tradition
  • Fixed loc error with the Kola Nut game concept
  • Miscellaneous bugfixes and tweaks

Credits

Thanks to all I worked with, took stuff from, and provided me encouragement and feedback over the years. Huge thanks to the kind souls who take the time to translate the mod and put up with my erratic update schedule.

Special thanks in particular to:

  • Atreides for bookmark icons
  • B7E7 for collab and content from BlackEmperor's Africa Plus mod
  • Bonseny for the amazing VIET and RICE logos and the beautiful 3D art assets
  • Celticus for a lot of useful help and suggestions
  • Cruci for grammar fixes and miscellaneous help
  • Diadochi Kings mod (from CK2) for Elamite names
  • DrStein(Dupont) for revamped artwork
  • Eastern Etiquette mod and 🍓白茶 for Chinese history improvements
  • Fische for the Dragon Blood art icon and Vertimnus for donating it to me (originally made for Sinews of War)
  • George Hammond for some music (see here for more of his work)
  • Henry for the Better Bedouin Culture mod
  • KeizerHarm for UI work
  • Lahom for most Native American names
  • Макс for Erzya and Moksha names and info
  • Msl229 for Eastern Europe research and code
  • Naatturi for content from the Ukonusko Overhaul mod
  • Nezaros for religion and bookmark art
  • Nix for Evenki names
  • PinkPanzer for some decision art
  • Rajas of Asia for Asian stuff and collab
  • Shatzi for more Breton content
  • Soraya for a lot of research and code
  • The Fallen Eagle for some icons and collab
  • The Not So Lonely Arrikirri and Tundragrass for help on the Zunbils
  • YTnuBF for Native American ethnicities from the Amerindian Steppe Tribe mod

Special thanks also to the translators who work hard to ensure the mod can be played in other languages, and various playtesters for helping me prepare the updates, including but not limited to Shatzi, O-Saft-Killer, msl229, Nezaros, Dystopianist, Patlichan, and others.

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A regional and cultural flavor mod for Crusader Kings 3, and the successor to Cybrxkhan's Immersion Pack mods for CK2.

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