Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

implement idlescreen #21

Merged
merged 1 commit into from
Jun 11, 2022
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
9 changes: 6 additions & 3 deletions mordenx.lua
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@ local utils = require 'mp.utils'
local user_opts = {
showwindowed = true, -- show OSC when windowed?
showfullscreen = true, -- show OSC when fullscreen?
idlescreen = true, -- draw logo and text when idle
scalewindowed = 1.0, -- scaling of the controller when windowed
scalefullscreen = 1.0, -- scaling of the controller when fullscreen
scaleforcedwindow = 2.0, -- scaling when rendered on a forced window
Expand Down Expand Up @@ -2089,9 +2090,11 @@ function tick()
if (not state.enabled) then return end

if (state.idle) then
show_logo()
-- render idle message
msg.trace('idle message')
if user_opts.idlescreen then
show_logo()
-- render idle message
msg.trace('idle message')
end

if state.showhide_enabled then
mp.disable_key_bindings('showhide')
Expand Down