Featuring a property editor for creatures, skills, items, effects, modifiers, and audiovisuals..
Levels can be created with tiled or procedurally or mixed with the use of modules. There is one example world for each approach.
You need to have leiningen installed.
./dev
Dev-loop contains:
- NREPL-Server
- On application close (ESC in the main menu), clojure.tools.namespace will do refresh on any changed files and restart the app.
- On any error the JVM does not have to be restarted, you can fix the error and call
gdx.dev/restart!
- I have bound it on my VIM to F5 with:
nmap <F5> :Eval (do (in-ns 'gdx.dev)(restart!))
- I have bound it on my VIM to F5 with:
-
Code Licensed under MIT License
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The assets used are proprietary and not open source
- Tilesets by https://winlu.itch.io/
- Creatures, Items, Skill-Icons,FX and other assets by https://www.oryxdesignlab.com
- Cursors from Leonid Deburger https://deburger.itch.io/
- The font exocet is open source