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Custom video loader caching technique
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This commit brings significant improvements to the video cache feature.

Previously, the cache would merely download the video when requested, in
parallel with AVPlayer which also triggers a video download.

The video cache has been updated to tap into the AVPlayer loading
process, removing the download duplication.

Here is how that works:
1. The player requests an AVAsset from the cache.
2. The cache will return a cached asset if possible, or a special AVURLAsset with a custom `AVAssetResourceLoaderDelegate`.
3. The video player will start sending loading requests to this loader delegate.
4. Upon receiving the first request, the loader delegate begins to download the video data on the background.
5. Upon receiving these requests, the loader delegate will also record the requests, so that it can serve them once possible
6. The loader delegate keeps track of all video data chunks as it receives them from the download task, through the `URLSessionDataDelegate` and `URLSessionTaskDelegate` protocols
7. As it receives data, it checks all pending loading requests from the AVPlayer, and fulfills them as soon as possible
8. If the download fails (e.g. timeout errors, loss of connection), it attempts to restart the download.
9. If the download succeeds, it saves the video to the cache on disk

Closes: #1717
Changelog-Added: Add video cache to save network bandwidth
Signed-off-by: Daniel D’Aquino <[email protected]>
Link: [email protected]
Signed-off-by: William Casarin <[email protected]>
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danieldaquino authored and jb55 committed Apr 25, 2024
1 parent e946c61 commit 8b60fa1
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302 changes: 292 additions & 10 deletions damus/Models/VideoCache.swift
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@
//
import Foundation
import CryptoKit
import AVKit

// Default expiry time of only 1 day to prevent using too much storage
fileprivate let DEFAULT_EXPIRY_TIME: TimeInterval = 60*60*24
Expand All @@ -16,12 +17,18 @@ fileprivate let DEFAULT_CACHE_DIRECTORY_PATH: URL? = FileManager.default.urls(fo
struct VideoCache {
private let cache_url: URL
private let expiry_time: TimeInterval
static let standard: VideoCache? = try? VideoCache()
private var loader_queue: DispatchQueue
static var standard: VideoCache? = try? VideoCache()

init?(cache_url: URL? = nil, expiry_time: TimeInterval = DEFAULT_EXPIRY_TIME) throws {
guard let cache_url_to_apply = cache_url ?? DEFAULT_CACHE_DIRECTORY_PATH else { return nil }
self.cache_url = cache_url_to_apply
self.expiry_time = expiry_time
self.loader_queue = DispatchQueue.init(
label: "com.damus.video_loader",
qos: .utility,
attributes: []
)

// Create the cache directory if it doesn't exist
do {
Expand All @@ -43,18 +50,9 @@ struct VideoCache {
// Video is not expired
return cached_url
} else {
Task {
// Video is expired, delete and re-download on the background
try FileManager.default.removeItem(at: cached_url)
return try await download_and_cache_video(from: video_url)
}
return video_url
}
} else {
Task {
// Video is not cached, download and cache on the background
return try await download_and_cache_video(from: video_url)
}
return video_url
}
}
Expand All @@ -73,6 +71,25 @@ struct VideoCache {
try data.write(to: destination_url)
return destination_url
}

/// Returns an asset that may be cached (or not)
/// - Parameter video_url: The video URL to load
/// - Returns: An AVAsset + loader delegate wrapped together. The AVAsset can be used with AVPlayer. The loader delegate does not need to be used. Just keep it around to avoid it from being garbage collected
mutating func maybe_cached_asset_for(video_url: URL) throws -> MaybeCachedAVAsset? {
let maybe_cached_url = try self.maybe_cached_url_for(video_url: video_url)
if maybe_cached_url.isFileURL {
// We have this video cached. Return the cached asset
return MaybeCachedAVAsset(av_asset: AVAsset(url: maybe_cached_url), loader: nil)
}
// If we get here, we do not have the video cached yet.
// Load the video asset using our custom loader delegate, which will give us control over how video data is loaded, and allows us to cache it
guard let loader_delegate = LoaderDelegate(url: video_url, video_cache: self) else { return nil }
let video_asset = AVURLAsset(url: loader_delegate.streaming_url) // Get the modified URL that forces the AVAsset to use our loader delegate
video_asset.resourceLoader.setDelegate(loader_delegate, queue: self.loader_queue)

// Return the video asset to the player who is requesting this. Loading and caching will take place as AVPlayer makes loading requests
return MaybeCachedAVAsset(av_asset: video_asset, loader: loader_delegate)
}

func url_to_cached_url(url: URL) -> URL {
let hashed_url = hash_url(url)
Expand Down Expand Up @@ -105,10 +122,275 @@ struct VideoCache {
}
}

/// Caches a video to storage with a given data
func save(data video_data: Data, for video_url: URL) throws {
if video_url.isFileURL {
return
}
Log.info("Caching video for: %s", for: .storage, video_url.absoluteString)
let cache_destination_url: URL = self.url_to_cached_url(url: video_url)

if FileManager.default.fileExists(atPath: cache_destination_url.path) {
try FileManager.default.removeItem(at: cache_destination_url)
}

try video_data.write(to: cache_destination_url)
}

/// Hashes the URL using SHA-256
private func hash_url(_ url: URL) -> String {
let data = Data(url.absoluteString.utf8)
let hashed_data = SHA256.hash(data: data)
return hashed_data.compactMap { String(format: "%02x", $0) }.joined()
}

struct MaybeCachedAVAsset {
let av_asset: AVAsset
let loader: LoaderDelegate?
}


// MARK: - Resource loader delegate

/// This handles the nitty gritty of loading data for a particular video for the AVPlayer, and saves up that data to the cache.
class LoaderDelegate: NSObject, AVAssetResourceLoaderDelegate, URLSessionDataDelegate, URLSessionTaskDelegate {
// MARK: Constants

static let protocol_suffix = "cache"


// MARK: Stored properties

/// The video cache to use when saving data
let cache: VideoCache
/// Video URL to be loaded
let url: URL
/// The URL to be used as a parameter to AVURLAsset, which forces it to use our delegate for data loading
let streaming_url: URL
/// The data loading requests we must fulfill
private var loading_requests = [AVAssetResourceLoadingRequest]()
/// The URL session we will use for handling video data loading
var url_session: URLSession? = nil
/// The video download task
var loading_task: URLSessionDataTask? = nil
/// The latest information response we received whilst downloading the video
var latest_info_response: URLResponse?
/// All of the video data we got so far from the download
var downloaded_video_data = Data()
/// Whether the download is successfully completed
var download_completed: Bool = false
/// Semaphore to avoid race conditions
let semaphore = DispatchSemaphore(value: 1)


// MARK: Initializer

init?(url: URL, video_cache: VideoCache) {
self.cache = video_cache
self.url = url
guard let streaming_url = Self.streaming_url(from: url) else { return nil }
self.streaming_url = streaming_url
}


// MARK: AVAssetResourceLoaderDelegate protocol implementation
// This allows us to handle the data loading for the AVPlayer

// This is called when our AVPlayer wants to load some video data. Here we need to do two things:
// - just respond whether or not we can handle the request
// - Queue up the load request so that we can work on it on the background
func resourceLoader(_ resourceLoader: AVAssetResourceLoader, shouldWaitForLoadingOfRequestedResource loadingRequest: AVAssetResourceLoadingRequest) -> Bool {
Log.debug("Receiving load request for: %s", for: .storage, self.url.absoluteString)

// Use semaphore to avoid race condition
semaphore.wait()
defer { semaphore.signal() } // Use defer to avoid forgetting to signal and causing deadlocks

self.start_downloading_video_if_not_already() // Start downloading data if we have not started
self.loading_requests.append(loadingRequest) // Add this loading request to our queue
return true // Yes Mr. AVPlayer, we can handle this loading request for you.
}

// This is called when our AVPlayer wants to cancel a loading request.
func resourceLoader(_ resourceLoader: AVAssetResourceLoader, didCancel loadingRequest: AVAssetResourceLoadingRequest) {
Log.debug("Receiving load request cancellation for: %s", for: .storage, self.url.absoluteString)

// Use semaphore to avoid race condition
semaphore.wait()
defer { semaphore.signal() } // Use defer to avoid forgetting to signal and causing deadlocks

self.remove(loading_request: loadingRequest)

// Pause downloading if we have no loading requests from our AVPlayer
if loading_requests.isEmpty {
loading_task?.suspend()
}
}


// MARK: URLSessionDataDelegate
// This helps us receive updates from our URL download session as we download the video
// This enables us to progressively serve AV loading requests we have on our queue

// Our URLSession (which is downloading the video) will call this function when we receive a URL response
func urlSession(_ session: URLSession, dataTask: URLSessionDataTask, didReceive response: URLResponse, completionHandler: @escaping (URLSession.ResponseDisposition) -> Void) {
Log.debug("Receiving URL response for: %s", for: .storage, self.url.absoluteString)

// Use semaphore to avoid race condition
semaphore.wait()
defer { semaphore.signal() } // Use defer to avoid forgetting to signal and causing deadlocks

self.latest_info_response = response
self.process_loading_requests()

completionHandler(.allow)
}

// Our URLSession (which is downloading the video) will call this function when we receive some video data
func urlSession(_ session: URLSession, dataTask: URLSessionDataTask, didReceive data: Data) {
Log.debug("Receiving data (%d bytes) for: %s", for: .storage, data.count, self.url.absoluteString)

// Use semaphore to avoid race condition
semaphore.wait()
defer { semaphore.signal() } // Use defer to avoid forgetting to signal and causing deadlocks

self.downloaded_video_data.append(data)
self.process_loading_requests()
}



// MARK: Internal methods
// Were we do some heavy lifting

/// Goes through the loading requests we received from the AVPlayer and respond to them if we can. This is called when we get updates from our download operation.
private func process_loading_requests() {
Log.debug("Processing loading requests for: %s", for: .storage, self.url.absoluteString)
var served_loading_requests = 0
for loading_request in loading_requests {
if loading_request.isCancelled {
self.remove(loading_request: loading_request)
}

if let content_info_request = loading_request.contentInformationRequest,
let latest_info_response {
self.respond(to: content_info_request, with: latest_info_response)
}

if let data_request = loading_request.dataRequest, self.respond_if_possible(to: data_request) == true {
served_loading_requests += 1
loading_request.finishLoading()
self.remove(loading_request: loading_request)
}
}
Log.debug("Served %d loading requests for: %s", for: .storage, served_loading_requests, self.url.absoluteString)
}

private func respond(to info_request: AVAssetResourceLoadingContentInformationRequest, with response: URLResponse) {
info_request.isByteRangeAccessSupported = true
info_request.contentType = response.mimeType
info_request.contentLength = response.expectedContentLength
}

private func respond_if_possible(to data_request: AVAssetResourceLoadingDataRequest) -> Bool {
let bytes_downloaded = Int64(self.downloaded_video_data.count)
let bytes_requested = Int64(data_request.requestedLength)

if bytes_downloaded < data_request.currentOffset {
return false // We do not have enough bytes to respond to this request
}

let bytes_downloaded_but_unread = bytes_downloaded - data_request.currentOffset
let bytes_requested_and_unread = data_request.requestedOffset + bytes_requested - data_request.currentOffset
let bytes_to_respond = min(bytes_requested_and_unread, bytes_downloaded_but_unread)

guard let byte_range = Range(NSMakeRange(Int(data_request.currentOffset), Int(bytes_to_respond))) else { return false }

data_request.respond(with: self.downloaded_video_data.subdata(in: byte_range))

let request_end_offset = data_request.requestedOffset + bytes_requested

return data_request.currentOffset >= request_end_offset
}

private func start_downloading_video_if_not_already() {
if self.download_completed {
Log.info("Already downloaded video data for: %s. Won't start downloading again", for: .storage, self.url.absoluteString)
return
}
if self.url_session == nil {
self.downloaded_video_data = Data() // We are starting from scratch, so make sure we don't add corrupt data to the mix
let new_url_session = self.create_url_session()
let loading_task = new_url_session.dataTask(with: self.url)
loading_task.resume()

Log.info("Started downloading video data for: %s", for: .storage, self.url.absoluteString)

self.url_session = new_url_session
self.loading_task = loading_task
}
}


// MARK: URLSessionTaskDelegate

// Called when we are finished downloading the video
func urlSession(_ session: URLSession, task: URLSessionTask, didCompleteWithError error: Error?) {

// Use semaphore to avoid race condition
semaphore.wait()
defer { semaphore.signal() } // Use defer to avoid forgetting to signal and causing deadlocks

if let error {
Log.info("Error on downloading '%s'. Error: %s", for: .storage, self.url.absoluteString, error.localizedDescription)
self.download_completed = false
self.url_session?.invalidateAndCancel()
self.url_session = nil
self.loading_task = nil
self.start_downloading_video_if_not_already()
return
}
Log.info("Finished downloading data for '%s' without errors", for: .storage, self.url.absoluteString)
self.download_completed = true
do {
try self.cache.save(data: self.downloaded_video_data, for: self.url)
Log.info("Saved cache video data for: %s", for: .storage, self.url.absoluteString)
self.url_session?.invalidateAndCancel()
self.url_session = nil
self.loading_task = nil
}
catch {
Log.error("Failed to save cache video data for: %s", for: .storage, self.url.absoluteString)
}
}


// MARK: Utility functions

/// Modifies the url to change its protocol and force AV loaders to use our delegate for data loading.
/// - Parameter url: The URL to be modified
/// - Returns: The modified URL with custom scheme
private static func streaming_url(from url: URL) -> URL? {
guard var components = URLComponents(url: url, resolvingAgainstBaseURL: false) else { return nil }
components.scheme = (components.scheme ?? "") + protocol_suffix
return components.url
}

private func create_url_session() -> URLSession {
let config = URLSessionConfiguration.default
let operationQueue = OperationQueue()
operationQueue.maxConcurrentOperationCount = 1
return URLSession(
configuration: config,
delegate: self, // Set ourselves as the delegate, so that we can receive updates and use them to serve our AV Loading requests.
delegateQueue: operationQueue
)
}

/// Removes a loading request from our queue
/// - Parameter loading_request: The loading request object to be removed
private func remove(loading_request: AVAssetResourceLoadingRequest) {
self.loading_requests.removeAll(where: { $0 == loading_request })
}
}
}
9 changes: 8 additions & 1 deletion damus/Views/Video/DamusVideoPlayerViewModel.swift
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@ func video_has_audio(player: AVPlayer) async -> Bool {
final class DamusVideoPlayerViewModel: ObservableObject {

private let url: URL
private let maybe_cached_av_asset: VideoCache.MaybeCachedAVAsset?
private let player_item: AVPlayerItem
let player: AVPlayer
fileprivate let controller: VideoController
Expand Down Expand Up @@ -65,8 +66,14 @@ final class DamusVideoPlayerViewModel: ObservableObject {

init(url: URL, video_size: Binding<CGSize?>, controller: VideoController, mute: Bool? = nil) {
self.url = url
player_item = AVPlayerItem(url: url)
let maybe_cached_av_asset = try? VideoCache.standard?.maybe_cached_asset_for(video_url: url)
if maybe_cached_av_asset == nil {
Log.info("Something went wrong when trying to load the video with the video cache. Gracefully downgrading to non-cache video loading", for: .storage)
}
self.maybe_cached_av_asset = maybe_cached_av_asset // Save this wrapped asset to avoid having the loader delegate garbage collected while we still need it.
player_item = AVPlayerItem(asset: self.maybe_cached_av_asset?.av_asset ?? AVURLAsset(url: url))
player = AVPlayer(playerItem: player_item)
player.automaticallyWaitsToMinimizeStalling = true
self.controller = controller
_video_size = video_size

Expand Down

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