Skip to content

Cycle through a subset of bones within an armature in Blender

License

Notifications You must be signed in to change notification settings

dancrew32/blender_bone_traversal

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

9 Commits
 
 
 
 
 
 

Repository files navigation

Blender Bone Traversal

I asked this on the blender stack exchange and decided to try building it myself: https://blender.stackexchange.com/q/228008/70346

Sometimes you have a group of bones selected and you want to animate them or their bone constraints over time, but manually selecting each bone in order to set keyframes on position or constraints is tedious.

With this script, it makes it much easier to cycle between a subset of bones.

Requirements

Blender 2.93+ (Tested in LTS)

Installation

  1. Download Latest Release https://github.com/dancrew32/blender_bone_traversal/archive/refs/tags/v1_4.zip
  2. Edit > Preferences > Add-ons > Install > blender_bone_traversal-1_4.zip
  3. Enable "Bone Traversal" add-on.
  4. Observe "Bone Traversal" panel in 3D View during Pose Mode (see usage).

Usage

  1. Select an armature and switch to Pose Mode.
  2. Select a subset of bones within the armature.
  3. Open the "Bone Traversal" panel, and select "Set Bones" aka bones.set
  4. Select Next or Prev to cycle through those bones (aka bones.prev or bones.next)