Component Based Text Game Engine in C#
A Component based game engine that uses the System.Console for text graphics like this...
____ ___ ____ _ _ _ ____ ____ ____ ____ ____ ___ [__ | |__/ | |\ | | __ | |__/ |__| |___ | ___] | | \ | | \| |__] |___ | \ | | | |
The architecture of the framework is roughly based on the Unity 3D framework and uses gameobjects, components, messages, update/fixedUpdate and so on. Only works on Windows.