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Component Based Text Game Engine in C#

A Component based game engine that uses the System.Console for text graphics like this...

____ ___ ____ _ _  _ ____ ____ ____ ____ ____ ___ 
[__   |  |__/ | |\ | | __ |    |__/ |__| |___  |  
___]  |  |  \ | | \| |__] |___ |  \ |  | |     |  
                                                  

The architecture of the framework is roughly based on the Unity 3D framework and uses gameobjects, components, messages, update/fixedUpdate and so on. Only works on Windows.

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Automatically exported from code.google.com/p/stringcraft

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