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Fix race condition when rendering the UI (gazebosim#304)
This fix also depends on on a fix in ign-gazebo so that it now can call SwapFromThread, otherwise the race condition will still happen. At the current moment, the implementation is very wasteful creating many more RenderTargets than needed (because 2 workspaces are created). This issue will be fixed in the next commit Affects gazebosim#304 Signed-off-by: Matias N. Goldberg <[email protected]>
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