(Version française / French version)
Ceci est un projet codé en Python. Il a pour but de générer un labyrinthe aléatoirement en fonction de la taille que l'utilisateur entre. Une fois ce labyrinthe généré, nous le résolvons alors en utilisant un algorithme de parcours en largeur (BFS).
(Version anglaise / English version)
This is a project coded in Python. It aims to generate a labyrinth randomly depending on the size that the user enters. Once this labyrinth is generated, we solve it using a Breadth-first search (BFS) algorithm.
Copyright 2017 David RIGAUX
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