A data structure for groups of identical objects, up to a maximum number. Useful for games. (This module was previously known as "itemstack".)
Can be used standalone but most useful with inventory.
Requires a ES6-compatible environment (at least partially), tested on Node v4.2.4
An item pile can be created simply with an item name and count, for example:
var ItemPile = require('itempile');
var x = new ItemPile('dirt', 10);
represents a quantity of 10 dirt. The item type can be an any comparable object (singleton); these examples use strings. The quantity can be omitted to use a default of "1".
Piles of the same type can be merged:
var a = new ItemPile('dirt', 10);
var b = new ItemPile('dirt', 20);
a.mergePile(b);
results in a
increasing to 30 and b
to 0. mergePile
returns false
if the piles differ
in type and cannot be merged, otherwise the number of items that did not fit (excess above
the maximum pile size):
var a = new ItemPile('dirt', 1);
var b = new ItemPile('dirt', 80);
a.mergePile(b);
increases the count of a
to 64, the default ItemPile.maxStackSize
limit, and decreases b
to 17.
The sum of the two pile counts remains invariant, the quantity has just shifted between the two.
Want to take items from a pile? Split the pile, specifying the number of items you want:
var a = new ItemPile('dirt', 64)
var b = a.splitPile(16)
b
is a new pile with 16 dirt, a
is lowered to the remaining 48 dirt. For convenience you can alternatively pass a
decimal fraction (such as 0.5, splits the pile in half), or a negative integer (-1 to take all but one).
Merging/splitting are the most important but several other methods are provided, see the unit tests for further examples.
You can create piles of infinite size:
new ItemPile('diamond', Infinity)
and they behave as you expect, sinking unlimited items when merging and sourcing unlimited items when splitting.
Extra data can be attached to a pile, using the "tags" parameter:
new ItemPile('pick', 1, {damage:0})
MIT