一个 THREE
几何拖尾+粒子拖尾实现
r159+ 依赖 updateRanges 功能
默认 | 自定义材质 |
---|---|
不支持快速运动 | 支持快速运动 ✅ |
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> pnpm i three-js-trail -S
import { IUniform, Texture, Color, TextureLoader } from 'three';
import { Trail, TrailParticle, TrailMaterial, TrailParticleMaterial } from 'three-js-trail';
const trailDefault = new Trail(/* config */, /* TrailMaterial */, /* ShapeVertex */);
const trailParticleDefault = new TrailParticle(
/* config */,
/* TrailParticleMaterial */,
/* shapeBufferGeometry */
);
// 自定义参数+材质
class CustomTrailMaterial extends TrailMaterial {
static VERT = TrailMaterial.SG_VERT(/* glsl */ `varying vec2 vUV;`, /* glsl */ `vUV = uv;`);
static FRAG = TrailMaterial.SG_FRAG(
/* glsl */ `varying vec2 vUV; uniform sampler2D map;`,
/* glsl */ `gl_FragColor.a = texture2D(map, vUV).r;`,
);
vertexShader = CustomTrailMaterial.VERT;
fragmentShader = CustomTrailMaterial.FRAG;
declare uniforms: TrailMaterial['uniforms'] & { map: IUniform<Texture | null> };
constructor(map: Texture | null = null) {
super();
this.uniforms.map = { value: map };
}
}
class CustomTrailParticleMaterial extends TrailParticleMaterial {
static VERT = TrailParticleMaterial.SG_VERT(
/* glsl */ `varying vec2 vUV;`,
/* glsl */ `vUV = uv;`,
);
static FRAG = TrailParticleMaterial.SG_FRAG(
/* glsl */ `varying vec2 vUV; uniform sampler2D map; uniform vec3 color;`,
/* glsl */ `gl_FragColor = texture2D(map, vUV) * vec4(color, 1.);`,
);
vertexShader = CustomTrailParticleMaterial.VERT;
fragmentShader = CustomTrailParticleMaterial.FRAG;
declare uniforms: TrailParticleMaterial['uniforms'] & {
map: IUniform<Texture | null>;
color: IUniform<Color | null>;
};
constructor(map: Texture | null = null, color: Color | null = null) {
super();
this.uniforms.map = { value: map };
this.uniforms.color = { value: color };
}
}
const textureLoader = new TextureLoader();
const trailTexture = await textureLoader.loadAsync(trail);
const particleTexture = await textureLoader.loadAsync(particle);
const trailCustom = new Trail({}, new CustomTrailMaterial(trailTexture));
const trailParticleCustom = new TrailParticle(
{ size: 1, velocity: 2 },
new CustomTrailParticleMaterial(particleTexture, new Color(0xffc107)),
);