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Mercantile - Simple Conversion of points to tile x,y,z.

GoDoc

This project is a port from a mercantile implementation in python.

Usage

package main

import m "github.com/murphy214/mercantile"
import "fmt"


func main() {
   long,lat := -90.0,40.0
   point := []float64{long,lat}


   // getting a tile id
   tileid := m.Tile(point[0],point[1],10)
   fmt.Printf("%+v\n",tileid)
   // {X:256 Y:387 Z:10}

   // getting Bounds
   bds := m.Bounds(tileid)
   fmt.Printf("%+v\n",bds)
   // {W:-90 E:-89.6484375 N:40.17887331434696 S:39.909736234537185}

   // getting children of a given tileid
   children := m.Children(tileid)
   fmt.Println(children)
   // [{512 774 11} {513 774 11} {513 775 11} {512 775 11}]

   // getting parent
   parent := m.Parent(tileid)
   fmt.Println(parent)
   // {128 193 9}

   // getting center
   center := m.Center(tileid)
   fmt.Println(center)	
   // [-89.82421875 40.04430477444207]

   // getting a string tile
   tilestr := m.Tilestr(tileid)
   fmt.Println(tilestr)
   // 256/387/10

   // getting a string tile
   strtile := m.Strtile(tilestr)
   fmt.Println(strtile)
   // {256 387 10}
}

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