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Version 0.0.4

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@dhanton dhanton released this 03 Oct 23:16
· 2 commits to master since this release

General

  • Added main menu
  • Added damage taken effect
  • Added a new random number generator
  • Display build version in the client
  • Various bugfixes and improvements

Gameplay

  • Damage dealt to an enemy cannot be higher than their current health (this affects how much ults are recharged when overkilling an enemy)
  • Cooldowns are no longer reduced in the lobby

Fish Ogre

  • Health and health per level reduced from 300/280 to 230/200
  • Passive healing reduced from 16% to 14%
  • Damage multiplier per level increased from 25% to 35%

Primary Fire

  • Cooldown increased from 2.5 seconds to 3.5 seconds
  • Spread angle reduced from 60 degrees to 50 degrees

Secondary Fire

  • Health removed reduced from 60% to 40%
  • Health to damage reduced from 100% to 50%
  • Gaunlet movement speed reduced from 560 to 460
  • Gaunlet now roots instead of silencing (duration reduced from 3.5 seconds to 2 seconds)

Alt Ability

  • Lifesteal reduced from 50% to 25%

Ultimate

  • No longer instantly heals full health
  • Killing during it no longer resets your gaunlet cooldown
  • Now transforms all incoming damage into heal for its duration (enemies don't get ultimate charge)
  • Duration reduced from 6.66 seconds to 4.5 seconds
  • Recharge speed (from both damage and time) reduced by 20%

Blondie

  • Health and health per level reduced from 220/200 to 180/160
  • Passive healing reduced from 12% to 11%
  • Damage multiplier per level increased from 28% to 30%

Primary Fire

  • Now applies either silence or slow randomly (slow lasts 2 seconds while silence lasts 1.5)

Red Demon

  • Movement speed reduced from 200 to 180
  • Health reduced from 150 to 140
  • Damage multiplier per level increased from 33% to 35%

Secondary Fire

  • Root duration increased from 2.5 seconds to 3.5 seconds