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Fix evil allocations, marshaling overhead #329

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17 changes: 9 additions & 8 deletions examples/button-clicker/Assets/DiscordRpc.cs
Original file line number Diff line number Diff line change
Expand Up @@ -132,6 +132,8 @@ public class RichPresence
{
private RichPresenceStruct _presence;
private readonly List<IntPtr> _buffers = new List<IntPtr>(10);
private char[] _chrBuffer = new char[128];
private byte[] _byteBuffer = new byte[385]; // utf8 char max 4 bytes in worst case

public string state; /* max 128 bytes */
public string details; /* max 128 bytes */
Expand Down Expand Up @@ -189,14 +191,13 @@ internal RichPresenceStruct GetStruct()
private IntPtr StrToPtr(string input)
{
if (string.IsNullOrEmpty(input)) return IntPtr.Zero;
var convbytecnt = Encoding.UTF8.GetByteCount(input);
var buffer = Marshal.AllocHGlobal(convbytecnt + 1);
for (int i = 0; i < convbytecnt + 1; i++)
{
Marshal.WriteByte(buffer, i, 0);
}
var len = input.Length > 128 ? 128 : input.Length;
input.CopyTo(0, _chrBuffer, 0, len);
var convbytecnt = Encoding.UTF8.GetBytes(_chrBuffer, 0, len, _byteBuffer, 0);
IntPtr buffer = Marshal.AllocHGlobal(convbytecnt + 1);
Marshal.WriteByte(buffer, convbytecnt, 0);
_buffers.Add(buffer);
Marshal.Copy(Encoding.UTF8.GetBytes(input), 0, buffer, convbytecnt);
Marshal.Copy(_byteBuffer, 0, buffer, convbytecnt);
return buffer;
}

Expand Down Expand Up @@ -228,4 +229,4 @@ internal void FreeMem()
}
}
}
}
}