This is basically a dumping ground for my stuff, due to people asking for sources, and I don't want to constantly zip them up. May work with Sunset Overdrive, though I've mainly been testing RACPS4 stuff myself.
Still, I would like to document general structure and use, at the least. I'll provide a high-level overview here, but you should read their respective README
s for more info.
general
is probably the most interesting, it has some Python (3.4+, due to Enum
) scripts for extracting, decompressing, building, and (minimally) compressing game files.
crc
has some stuff for "bruteforcing" labels from the game (helps with reversing file sections). In C.
igt
has (as of now) a C rewrite of the general decompressor. It's a lot faster than the Python version, but it doesn't do much else. And the Python version only takes like two seconds anyway.
- Increase
ig_model2obj.py
compatibilty. Will need to reverse more of the vertex structure. - Expand
igt
with more functionality. - Remove need for
toc.template
inig_build.py
. Will need to edit the script a little bit, but not much. - Write guides. I am pretty bad at this.
- General streamlining.
- Improve
.ksy
files.