[dxgi] Delay qualifying foreground loss as occlusion #4297
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
That fixes a regression with Yakuza 0 introduced by commit ed9ffa6 (after which commit the game hangs with black screen on start).
There are actually two manifestations of essentially the same problem.
The added delay to react on foreground loss should hopefully solve the issues with transition process in p. 2. A separate check for yet-nevet-foreground window is still needed for p. 1., ~100ms may be by far not enough for that process to settle at list in this case when the window is getting mapped during fullscreening.