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[d3d9] Do not assume 16-byte alignment in replaceNaN #4448

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Stack alignment is 4 bytes on 32-bit, and we cannot align variables on the stack, so this is technically broken. Use unaligned stores instead even if those are a bit slower.

Stack alignment is 4 bytes on 32-bit, and we cannot align variables
on the stack, so this is technically broken.
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