Vulkan: Remove unnecessary command buffer execution #13041
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When resizing the game window there is a chance that the swapchain state is bad. This will result in a deadlock on Linux + Nvidia's proprietary driver. This code can be removed and the next command buffer execution will simply occur when the swapchain has been recreated.
The root issue may be a Linux Nvidia driver implementation problem. I wasn't able to reproduce the original problem on Windows, nor on my Steam Deck. I tested this change on Fedora 40+Nvidia & SteamOS+AMD.
Fixes https://bugs.dolphin-emu.org/issues/13523