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An inspector editor for Dictionaries. But better than the built-in one (as of Godot 4.1).

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Dictionary Inspector.

Exactly what it sounds lke. It edits Dictionaries in the Inspector.

Notable differences from the janky 3.5 inspector:

  • editable keys (!!!!!!)
  • adding entries with one button, never forget to click "Add new k/v pair" again!
  • when adding, just uses the last edited entry's key/value types
  • types can be changed after (keys too!)
  • when a new Resource entry is added, it creates a copy of the last Resource in collection
  • reorder elements in dictionaries (just like arrays)
  • on open, guesses Resource types for easier creation/quickload

Other features:

  • also inspects generic and pool arrays
  • nested dictionaries
  • nested generic and pool arrays
  • resource editing (click for nested editor or choose "Edit" for classic full-Inspector view, drop multiple into arrays)

Proposal to integrate this into the engine: godotengine/godot-proposals#5775

Made by Don Tnowe in 2022.

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Copying and Modiication is allowed in accordance to the MIT license, full text is included.

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An inspector editor for Dictionaries. But better than the built-in one (as of Godot 4.1).

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