Exactly what it sounds lke. It edits Dictionaries in the Inspector.
Notable differences from the janky 3.5 inspector:
- editable keys (!!!!!!)
- adding entries with one button, never forget to click "Add new k/v pair" again!
- when adding, just uses the last edited entry's key/value types
- types can be changed after (keys too!)
- when a new Resource entry is added, it creates a copy of the last Resource in collection
- reorder elements in dictionaries (just like arrays)
- on open, guesses Resource types for easier creation/quickload
Other features:
- also inspects generic and pool arrays
- nested dictionaries
- nested generic and pool arrays
- resource editing (click for nested editor or choose "Edit" for classic full-Inspector view, drop multiple into arrays)
Proposal to integrate this into the engine: godotengine/godot-proposals#5775
Made by Don Tnowe in 2022.
Copying and Modiication is allowed in accordance to the MIT license, full text is included.