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rtrt

an attempt to raytrace in real-time.

roadmap:

  • make roadmap

    • get CL/GL interop working, render empty buffer with some fps
    • flat Blinn-Phong, spheres/triangles, no interaction, no BVH, no recursion, hardcoded scene
    • scene file
    • interaction
      • mouse grab
    • reflective Blinn-Phong
    • acceleration structure
    • refractions: one reflective, one refractive pass over rays
    • refine until reasonable fps: >20 on hd4000, >60 on actual graphics cards.
    • make roadmap for path tracer rtpt

this is a term project for this course.

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real time ray tracer

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