GlmNet is a .NET version of the excellent OpenGL Mathematics library (GLM).
The OpenGL Mathematics Library is open source, licensed under the MIT license. I would like to thank Christophe Riccio for his permission to wrap the library.
- Development Status
- Installation
- Usage
- Fundamentals
- Code Structure
- API / Supported Features
- Developer Guide
Important: I am developing GlmNet as I need it - so there are very few advanced features from GLM ported over yet. Please do feel free to fork the code and add the features as you need them - if you create pull requests I'll merge them into the main branch.
Install it with Nuget:
PM> Install-Package GlmNet
That's all there is to it!
GlmNet attempts to be as syntactically similar to GLM as possible. Examples are:
mat4 projectionMatrix = glm.perspective(rads, (float)Width / (float)Height, 0.1f, 100.0f);
mat4 viewMatrix = glm.translate(new mat4(1.0f), new vec3(0.0f, 0.0f, -5.0f));
mat4 modelMatrix = glm.scale(new mat4(1.0f), new vec3(0.5f));
GlmNet matrices are Column Major. This is because GLM attempts to mimic GLSL as closely as possible.
| a b c |
| d e f | = |M|
| g h i |
This means M[0] gives column 0, i.e:
| a |
| d |
| g |
M[1][2] or M[1,2] gives column 1, row 2, i.e:
|h|
Column major matrices are used in OpenGL, row major in DirectX. Many C++ libraries are row major, be aware that GlmNet is column major. This means that as OpenGL vectors are typically columns, you multiply in the order matrix * vector:
a = m * v
Rather than v * m
.
Matrices are NOT initialised to the identity. Use the identity
function.
All types are based on floats.
Matrix elements are references as multidimensional arrays when you want to change them, e.g:
// Get data from matrices like this:
var element = matrix[1][2];
// ..or this..
var element = matrix[1,2];
// But SET data in a matrix like this:
matrix[1,2] = element;
All angles in GlmNet are expected to be in radians - no conversion to or from degrees is ever done.
glm - A copy of the latest version of the OpenGL Mathematics library. source - The source code for GlmNet.
- Vectors:
vec2
,vec3
,vec4
- Matrices:
mat2
,mat3
,mat4
- Transformations:
scale
,rotate
,translate
- Projections:
perspective
,frustum
- Matrix * Matrix
- Matrix * Vector
acos
acosh
asin
asinh
atan
atanh
cos
cosh
degrees
radians
sin
sinh
tan
tanh
dot
cross
normalize
Not Implemented
distance
faceforward
length
reflect
refract
inverse
Not implemented
determinant
matrixCompMult
outerProduct
transpose_type
All functions are supported. Angles are always in radians.
frustum
infinitePerspective
lookAt
ortho
perspective
perspectiveFov
pickMatrix
project
rotate
scale
translate
tweakedInfinitePerspective
unProject
As long as the correct components have be installed for Visual Studio, you should be able to just open the main ./source/GlmNet/GlmtNet.sln
solution to build, test and run any of the code or samples.
You can also use the following scripts to run the processes:
Script | Notes |
---|---|
config.ps1 |
Ensure your machine can run builds by installing necessary components such as nunit . Should only need to be run once. |
build.ps1 |
Build all solutions. |
test.ps1 |
Run all tests. |
coverage.ps1 |
Create a coverage report for the main GlmNet project. Reports are written to ./artifacts/coverage |
These scripts will generate various artifacts which may be useful to review:
artifacts\
\tests # NUnit Test Reports
\coverage # Coverage Reports
To run the full pipeline, the build system should have the following environment variables set:
Environment Variable | Usage |
---|---|
CODECOV_TOKEN |
The upload token for Codecov.io |
Update the solution version in the AssemblyInfo. Create a git tag which matches this new version. Then push:
git push --follow-tags
As long as the build succeeds, the presence of the tag will trigger the release.