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Learning raycast in C (like the old good doom)

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TODO

  • Fog
  • Raycasting
  • [*] Controller - Still separating in a subclass.
  • PNG -> map loader
  • Textures
  • Texture manager global.
  • load_texture() global function
  • Create a list of basic tiles
  • Map loader color -> tile mapping
  • Finish wall_renderer
  • floor_renderer
  • ceiling_renderer
  • sprite_renderer
  • 2D Raytracing renderer cleanup
  • Texture loader
  • Text
  • User interface
  • Dialog engine
  • Story-line
  • Music

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Learning raycast in C (like the old good doom)

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