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Ubuntu 64位,编译成功,运行报错,窗口闪退 #52
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Fedora20 has the same problem!!Why!! |
厄,我也碰到了。ubuntu 13.10 64位,编译无问题,现象同上。求助,多谢。 |
目前我也是没法解决啦!纠结中!! Date: Sat, 31 May 2014 20:24:35 -0700 厄,我也碰到了。ubuntu 13.10 64位,编译无问题,现象同上。求助,多谢。 — |
请确认你的系统的显卡以及显卡驱动支持 opengl es 2.0 . |
在Ubuntu上怎么"保证系统可以正常运行现代的游戏"呢? |
装个 steam 多买些 3d 游戏(类似文明 V 之类的), 确保都可以运行. |
没有更低成本一点的方法"确认你的系统的显卡以及显卡驱动支持 opengl es 2.0"吗 = = |
打电话给显卡的厂商(包装盒上通常有电话号码), 确认可以支持, 然后问他们要 linux 下的驱动, 并询问怎么安装. |
1 我是先把ejoy2d/shader.lua中第8和第9行中的精度定义设为""。本人小白按理来说在fragment shader中,必须给出一个计算的精度。重新编译好了以后examples中的ex06和ex07就能够正常运行了。 |
控制台输出如下:
compile failed:0:1(1): error: syntax error, unexpected NEW_IDENTIFIER
source:
precision lowp float;
varying vec2 v_texcoord;
varying vec4 v_color;
uniform sampler2D texture0;
uniform vec3 additive;
void main() {
vec4 tmp = texture2D(texture0, v_texcoord);
gl_FragColor.xyz = tmp.xyz * v_color.xyz;
gl_FragColor.w = tmp.w;
gl_FragColor *= v_color.w;
gl_FragColor.xyz += additive.xyz * tmp.w;
}
求助.谢谢.
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