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moves check for init code length before balance check (hyperledger#5077)
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Signed-off-by: Justin Florentine <[email protected]>
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jflo authored and elenduuche committed Aug 16, 2023
1 parent 4aed2d9 commit beeabf6
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Showing 2 changed files with 7 additions and 7 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -80,6 +80,12 @@ public OperationResult execute(final MessageFrame frame, final EVM evm) {
final MutableAccount account = frame.getWorldUpdater().getAccount(address).getMutable();

frame.clearReturnData();
final long inputOffset = clampedToLong(frame.getStackItem(1));
final long inputSize = clampedToLong(frame.getStackItem(2));
if (inputSize > maxInitcodeSize) {
frame.popStackItems(getStackItemsConsumed());
return new OperationResult(cost, ExceptionalHaltReason.CODE_TOO_LARGE);
}

if (value.compareTo(account.getBalance()) > 0
|| frame.getMessageStackDepth() >= 1024
Expand All @@ -88,12 +94,6 @@ public OperationResult execute(final MessageFrame frame, final EVM evm) {
} else {
account.incrementNonce();

final long inputOffset = clampedToLong(frame.getStackItem(1));
final long inputSize = clampedToLong(frame.getStackItem(2));
if (inputSize > maxInitcodeSize) {
frame.popStackItems(getStackItemsConsumed());
return new OperationResult(cost, ExceptionalHaltReason.CODE_TOO_LARGE);
}
final Bytes inputData = frame.readMemory(inputOffset, inputSize);
// Never cache CREATEx initcode. The amount of reuse is very low, and caching mostly
// addresses disk loading delay, and we already have the code.
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