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while looking at @sandstrom https://github.com/sandstrom/initial-render-components I noticed, copious amounts of u needed changes events where happening.
That example although synthetic, does indicate death a a thousand papercuts scenario. With a large 15 -> 20% GC cycle. GC is just the result of us allocating to much.
Anyways, back on topic. to many change events where happening.These changes have additional side-affects, but the main one is
sendEvent
itself, which seems to have drop by 15% -> 25% with this change.I really wouldn't call home about this one, but it helps a teeny tiny bit.