Because these bits are acting unwise.
Bitfolly is a livecoding tool for creating visuals using bitwise operations, inspired by bytebeats and bitfield patterns.
Bitfolly programs are essentially a javascript shader that is compiled to run on the GPU by gpu.js
Each program is run for every pixel on the screen. The coordinates for the current pixel can
be accessed via the x
and y
variables.
Additionally, there is a t
variable that is constantly increasing, which can be used to
animated your creations.
Here's an example of a bitfolly program:
(x&y^t/20)%100
To run a program in the editor, press "Ctrl-Enter" or click the
Most javascript expressions can be used, for example, the javascript ternary operator:
(t%1000>500?x|y:x^y)%255
Or javascript Math
functions:
(x^y&Math.sin(t/300)*255)%255
Additional features include:
- audioreactivity via the
a
array,at
audio-based incrementor - feedback via the previous frame
p
texture.
let p0 = p[x&y][y^x]
p0 *= 255
c[0] = Math.tan(x^y^at/3) + 0.96 * p0[0]
c[1] = Math.tan(x^y^at/5) + 0.96 * p0[1]
c[2] = Math.tan(x^y^at/7) + 0.96 * p0[2]
Vim mode can also be enabled by adding the v=1
query param to the URL
Import the global bundle and create a bitfolly object. To get the audio
reactive variables you need to pass it a function that returns Hydra's
a.fft
array. Then just call the update
function and initialize a
Hydra source with bitfolly's canvas.
await import("https://emptyfla.sh/bitfolly/bundle-global.js")
window.bitfolly = window.bitfolly || new Bitfolly(() => a.fft)
bitfolly.update("(x&y^t/30)%255")
s0.init({
src: bitfolly.canvas
})
src(o0)
.diff(osc(1, 1, 1)
.modulate(src(s0), 10), .1)
.modulateScale(src(s0), [.01, -.01].fast(.3).smooth())
.modulateRotate(src(s0), [.02,-.02].fast(.7).smooth())
.out()