The Orx Animation Editor has been created with a hope to satisfy the need for minimal animation editing without touching Orx config files. Skeletal animations are, as of now, out of the scope of this editor.
- Create animations and frames
- Create animation sets (links, etc...)
- Edit various properties of frames graphically
- Edit (and visualize) offsets for each frame
- Visualize and organize animations and links inside an animation set
- View how a frame, animation or a sequence of them look
- Write all of these to a target config file.
- NOTE: It is not possible to parse an .ini file. But you can save the current editor data in a special format and load it later on. The saved editor state can be moved around in the filesystem together with the referenced files and it will keep functioning correctly.
- Help section
Orx Animation Editor is developed using java and it uses Gradle as the build system. In order to compile the project and obtain a runnable jar, all one needs to do is:
- Install JDK (you should be able to run
javac
in your terminal) - At the repository root run
./gradlew jar
(*nix) orgradlew.bat jar
(Windows)
At this point you should have the runnable jar under the <repo-root>/build/libs
folder.