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Orx Animation Editor

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The Orx Animation Editor has been created with a hope to satisfy the need for minimal animation editing without touching Orx config files. Skeletal animations are, as of now, out of the scope of this editor.

Main Features:

  • Create animations and frames
  • Create animation sets (links, etc...)
  • Edit various properties of frames graphically
  • Edit (and visualize) offsets for each frame
  • Visualize and organize animations and links inside an animation set
  • View how a frame, animation or a sequence of them look
  • Write all of these to a target config file.
  • NOTE: It is not possible to parse an .ini file. But you can save the current editor data in a special format and load it later on. The saved editor state can be moved around in the filesystem together with the referenced files and it will keep functioning correctly.
  • Help section

Building:

Orx Animation Editor is developed using java and it uses Gradle as the build system. In order to compile the project and obtain a runnable jar, all one needs to do is:

  • Install JDK (you should be able to run javac in your terminal)
  • At the repository root run ./gradlew jar (*nix) or gradlew.bat jar (Windows)

At this point you should have the runnable jar under the <repo-root>/build/libs folder.

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An animation editor for the orx game engine

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