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Refactoring of duplicated code across backend types #202

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Jan 5, 2021
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177 changes: 177 additions & 0 deletions src/limiter/base_limiter.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,177 @@
package limiter

import (
"github.com/coocood/freecache"
pb "github.com/envoyproxy/go-control-plane/envoy/service/ratelimit/v3"
"github.com/envoyproxy/ratelimit/src/assert"
"github.com/envoyproxy/ratelimit/src/config"
"github.com/envoyproxy/ratelimit/src/utils"
logger "github.com/sirupsen/logrus"
"math"
"math/rand"
)

type BaseRateLimiter struct {
timeSource utils.TimeSource
JitterRand *rand.Rand
ExpirationJitterMaxSeconds int64
cacheKeyGenerator CacheKeyGenerator
localCache *freecache.Cache
nearLimitRatio float32
}

type LimitInfo struct {
limit *config.RateLimit
limitBeforeIncrease uint32
limitAfterIncrease uint32
nearLimitThreshold uint32
overLimitThreshold uint32
}

func NewRateLimitInfo(limit *config.RateLimit, limitBeforeIncrease uint32, limitAfterIncrease uint32,
nearLimitThreshold uint32, overLimitThreshold uint32) *LimitInfo {
return &LimitInfo{limit: limit, limitBeforeIncrease: limitBeforeIncrease, limitAfterIncrease: limitAfterIncrease,
nearLimitThreshold: nearLimitThreshold, overLimitThreshold: overLimitThreshold}
}

// Generates cache keys for given rate limit request. Each cache key is represented by a concatenation of
// domain, descriptor and current timestamp.
func (this *BaseRateLimiter) GenerateCacheKeys(request *pb.RateLimitRequest,
limits []*config.RateLimit, hitsAddend uint32) []CacheKey {
assert.Assert(len(request.Descriptors) == len(limits))
cacheKeys := make([]CacheKey, len(request.Descriptors))
now := this.timeSource.UnixNow()
for i := 0; i < len(request.Descriptors); i++ {
// generateCacheKey() returns an empty string in the key if there is no limit
// so that we can keep the arrays all the same size.
cacheKeys[i] = this.cacheKeyGenerator.GenerateCacheKey(request.Domain, request.Descriptors[i], limits[i], now)
// Increase statistics for limits hit by their respective requests.
if limits[i] != nil {
limits[i].Stats.TotalHits.Add(uint64(hitsAddend))
}
}
return cacheKeys
}

// Returns `true` in case local cache is enabled and contains value for provided cache key, `false` otherwise.
func (this *BaseRateLimiter) IsOverLimitWithLocalCache(key string) bool {
if this.localCache != nil {
// Get returns the value or not found error.
_, err := this.localCache.Get([]byte(key))
if err == nil {
return true
}
}
return false
}

// Generates response descriptor status based on cache key, over the limit with local cache, over the limit and
// near the limit thresholds. Thresholds are checked in order and are mutually exclusive.
func (this *BaseRateLimiter) GetResponseDescriptorStatus(key string, limitInfo *LimitInfo,
isOverLimitWithLocalCache bool, hitsAddend uint32) *pb.RateLimitResponse_DescriptorStatus {
if key == "" {
return this.generateResponseDescriptorStatus(pb.RateLimitResponse_OK,
nil, 0)
}
if isOverLimitWithLocalCache {
limitInfo.limit.Stats.OverLimit.Add(uint64(hitsAddend))
limitInfo.limit.Stats.OverLimitWithLocalCache.Add(uint64(hitsAddend))
return this.generateResponseDescriptorStatus(pb.RateLimitResponse_OVER_LIMIT,
limitInfo.limit.Limit, 0)
}
var responseDescriptorStatus *pb.RateLimitResponse_DescriptorStatus
limitInfo.overLimitThreshold = limitInfo.limit.Limit.RequestsPerUnit
// The nearLimitThreshold is the number of requests that can be made before hitting the nearLimitRatio.
// We need to know it in both the OK and OVER_LIMIT scenarios.
limitInfo.nearLimitThreshold = uint32(math.Floor(float64(float32(limitInfo.overLimitThreshold) * this.nearLimitRatio)))
logger.Debugf("cache key: %s current: %d", key, limitInfo.limitAfterIncrease)
if limitInfo.limitAfterIncrease > limitInfo.overLimitThreshold {
responseDescriptorStatus = this.generateResponseDescriptorStatus(pb.RateLimitResponse_OVER_LIMIT,
limitInfo.limit.Limit, 0)

checkOverLimitThreshold(limitInfo, hitsAddend)

if this.localCache != nil {
// Set the TTL of the local_cache to be the entire duration.
// Since the cache_key gets changed once the time crosses over current time slot, the over-the-limit
// cache keys in local_cache lose effectiveness.
// For example, if we have an hour limit on all mongo connections, the cache key would be
// similar to mongo_1h, mongo_2h, etc. In the hour 1 (0h0m - 0h59m), the cache key is mongo_1h, we start
// to get ratelimited in the 50th minute, the ttl of local_cache will be set as 1 hour(0h50m-1h49m).
// In the time of 1h1m, since the cache key becomes different (mongo_2h), it won't get ratelimited.
err := this.localCache.Set([]byte(key), []byte{}, int(utils.UnitToDivider(limitInfo.limit.Limit.Unit)))
if err != nil {
logger.Errorf("Failing to set local cache key: %s", key)
}
}
} else {
responseDescriptorStatus = this.generateResponseDescriptorStatus(pb.RateLimitResponse_OK,
limitInfo.limit.Limit, limitInfo.overLimitThreshold-limitInfo.limitAfterIncrease)

// The limit is OK but we additionally want to know if we are near the limit.
checkNearLimitThreshold(limitInfo, hitsAddend)
}
return responseDescriptorStatus
}

func NewBaseRateLimit(timeSource utils.TimeSource, jitterRand *rand.Rand, expirationJitterMaxSeconds int64,
localCache *freecache.Cache, nearLimitRatio float32) *BaseRateLimiter {
return &BaseRateLimiter{
timeSource: timeSource,
JitterRand: jitterRand,
ExpirationJitterMaxSeconds: expirationJitterMaxSeconds,
cacheKeyGenerator: NewCacheKeyGenerator(),
localCache: localCache,
nearLimitRatio: nearLimitRatio,
}
}

func checkOverLimitThreshold(limitInfo *LimitInfo, hitsAddend uint32) {
// Increase over limit statistics. Because we support += behavior for increasing the limit, we need to
// assess if the entire hitsAddend were over the limit. That is, if the limit's value before adding the
// N hits was over the limit, then all the N hits were over limit.
// Otherwise, only the difference between the current limit value and the over limit threshold
// were over limit hits.
if limitInfo.limitBeforeIncrease >= limitInfo.overLimitThreshold {
limitInfo.limit.Stats.OverLimit.Add(uint64(hitsAddend))
} else {
limitInfo.limit.Stats.OverLimit.Add(uint64(limitInfo.limitAfterIncrease - limitInfo.overLimitThreshold))

// If the limit before increase was below the over limit value, then some of the hits were
// in the near limit range.
limitInfo.limit.Stats.NearLimit.Add(uint64(limitInfo.overLimitThreshold -
utils.Max(limitInfo.nearLimitThreshold, limitInfo.limitBeforeIncrease)))
}
}

func checkNearLimitThreshold(limitInfo *LimitInfo, hitsAddend uint32) {
if limitInfo.limitAfterIncrease > limitInfo.nearLimitThreshold {
// Here we also need to assess which portion of the hitsAddend were in the near limit range.
// If all the hits were over the nearLimitThreshold, then all hits are near limit. Otherwise,
// only the difference between the current limit value and the near limit threshold were near
// limit hits.
if limitInfo.limitBeforeIncrease >= limitInfo.nearLimitThreshold {
limitInfo.limit.Stats.NearLimit.Add(uint64(hitsAddend))
} else {
limitInfo.limit.Stats.NearLimit.Add(uint64(limitInfo.limitAfterIncrease - limitInfo.nearLimitThreshold))
}
}
}

func (this *BaseRateLimiter) generateResponseDescriptorStatus(responseCode pb.RateLimitResponse_Code,
limit *pb.RateLimitResponse_RateLimit, limitRemaining uint32) *pb.RateLimitResponse_DescriptorStatus {
if limit != nil {
return &pb.RateLimitResponse_DescriptorStatus{
Code: responseCode,
CurrentLimit: limit,
LimitRemaining: limitRemaining,
DurationUntilReset: utils.CalculateReset(limit, this.timeSource),
}
} else {
return &pb.RateLimitResponse_DescriptorStatus{
Code: responseCode,
CurrentLimit: limit,
LimitRemaining: limitRemaining,
}
}
}
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