I am working on version 2 again. Sorry it took so long – life happened.
Version 2.0 is coming out very soon. It'll have support for at least SBCL if not a few other versions, and preliminary tests show that it's generating much more readable code (with "proper" indentations and everything).
To install, simply go into the directory that you downloaded everything into, run clisp
, and type (load "c.lisp")
. To compile a cl
file into a c
file, type (c-cl-file source.cl dest.c)
. To compile and run a cl
file, type in (compile-and-run-cl-file file.cl)
. More documentation on this part to come. TODO
NOTE: The way it is currently written, it may have to be loaded more than once. I'm looking into this and refactoring the code to run the first time at the moment. TODO
To learn C, I recommend The C Programming Language by Brian W. Kernighan (ISBN-10 0131103628, ISBN-13 978-0131103627). TO learn LISP, I recommend Practical Common Lisp by Peter Seibel. This can be found either here or as a hard copy (ISBN-10 1590592395, ISBN-13 978-1590592397). Also, it is currently required that you use CLISP to run the code here.. This will change TODO.
To learn CUDA, I recommend the resources found here, and to learn MPI, I recommend the resources found here.
LISP/c is a powerful macrolanguage for C. It basically turns this:
(header stdio)
(main
(@printf (str "Hello, world!"))
(return 0))
into (after it being cleaned up (more on this later)) this:
#include <stdio.h>
int main(int argc,char **argv)
{
printf("Hello, world!");
return 0;
}
But why?
First, you might check out this video. Because LISP is expressive and C is fast and I wanted the best of both worlds is the short answer. The longer answer has something to do with macros. But instead of immediately boring you with that, I'll answer what you really want to know:
First let's discuss if you can use it. Not to be elitist (I wish everyone would use this tool), but you must know both C and LISP fairly well to be able to use LISP/c.
Suppose, however, that you do already know both LISP and C pretty well. You might want to use LISP/c because it features access to LISP to write C code both implicitly and explicitly. You might also want to use it if you like writing CUDA code, because it has built-in support for CUDA as well.
But really, to see why you might like to use LISP/c, check out a few examples, and feel free to skip around a little.
Suppose that you're writing a function that you'd like to write for several different types of variable types that use similar notation. You can do this easily with the templates built into LISP/c:
int foo_int(int x, int y) {
return x + y * 2;
}
float foo_float(float x, float y) {
return x + y * 2;
}
// etc.
It's true that you can just use a long macro in C to get rid of the annoying task, but it's a bit awkward. You can do the same in LISP/c using the following notation (with template
):
(template make-foo (typ)
(func (add/sym foo- typ) typ ((x typ) (y typ))
(return (+ x (* y 2)))))
(make-foo int) (make-foo long) (make-foo float) (make-foo etc)
Or even like this (with template
s):
(templates make-foo (typ)
(func (add/sym foo- typ) typ ((x typ) (y typ))
(return (+ x (* y 2)))))
(make-foos int long float etc)
And just like that, you have a bunch of functions written. Now to get you sort of grounded, let's go through this element by element.
If you know what you're doing, you can use lispmacro
s. One useful example is the following:
(lispmacro class (nym vars)
(c `(progn
(typedef (struct ,nym) ,nym)
(struct ,nym ,vars))))
Then you can write code like
(class cell
(((pt car) cell)
((pt cdr) cell)
((pt etc) void)))
And have it compile to (after cleaning it up a bit):
typedef struct cell cell;
struct cell{
cell *car;
cell *cdr;
void *etc;
};
This is a form of the template which allows you to write macros directly, more or less. To give you a taste of how this works, we'll start with an example:
(lisp/c-macro for-m (vars nums &rest body)
(if (or (null vs) (null nums))
`(block ,body nil) ;; "NIL" to get rid of extra {}s
`(for (var ,(car vars) int 0)
(< ,(car vars) ,(car ns))
(++ ,(car vars))
,(apply for-m (cdr vs) (cdr ns) body)))))
We can now use this in the following manner:
(for-m (i j k l m) (3 3 3 4 5) (@printf (s. "%d %d %d %d %d") i j k l m))
This will compile to:
for(int i=0;((i)<(3));++(i))
{
for(int j=0;((j)<(3));++(j))
{
for(int k=0;((k)<(3));++(k))
{
for(int l=0;((l)<(4));++(l))
{
for(int m=0;((m)<(5));++(m))
{
printf("%d %d %d %d %d",i,j,k,l,m);
};
};
};
};
}
In the above example, you'll notice that we use prefix arithmetic. This is a feature of LISP and not of C. The benefit of using prefix arithmetic is that it allows you to express sums of many terms somewhat more succinctly. That is to say, instead of
2 + 3 + 4 + 5 * 6 + 7 + 8
you can just write (+ 2 3 4 (* 5 6) 7 8)
.
Functions have the general form:
(func function-name return-type (variables...) body...)
and convert to
return_type function_name(variables...) {
body...
}
If you need a function which returns a pointer to something, you can use:
(func (pt function-name 2) return-type ...)
Which turns into
return_type **function_name(...) {...}
Do note that the 2
is required because there are two *
s, but if there were only one, you could just use (pt function-name)
. That's the flexibility that makes LISP/c nice to work with.
There are two ways that functions can be called. Suppose we want to know the value of foo(2,3,4)
. We can either use:
(call foo 2 3 4)
or
The following are offered in order to simplify common tasks.
(@foo 2 3 4)
This is the same thing as (call foo 2 3 4)
and evaluates to foo(2,3,4)
. This is used to greatly simplify function calls. Use this whenever possible, since nobody wants to wade through a bunch of call
statements. call
is mainly useful for template
statements. Note that if you put a space between the foo
and @
, this becomes foo::2::3::4
.
([]foo 2 3 4)
This is the same thing as (nth 2 3 4)
and evaluates to (foo)[2][3][4]
. It uses the same rationale as above, as do the next few Notations.
(&foo)
is the same thing as (addr foo)
and evaluates to &(foo)
.
(^foo bar baz)
is the same thing as (cast foo bar baz)
and evaluates to (after cleanup) (baz)(bar)(foo)
.
(*foo)
is the same thing as (ptr foo)
which evaluates to *foo
.
This is in case you want camelcase. (=this is a test)
compiles to ThisIsATest
(as do (=this is a test)
, (=this "is-a" test)
, and (=this-is a-test)
). This is one of two cases where "..."
are not literal.
Exactly the same as above, but the first letter is not capitalized. Viz., (%this is a test)
turns out to be thisIsATest
.
If you really want camelcase and don't want to type parentheses in every time, you can use =this-is-camelcase
and -this-is-camelcase
almost anywhere to compile to ThisIsCamelcase
and thisIsCamelcase
respectively. So you can do something like (-desert-oasis =camel-train -camel-same)
and expect it to compile to CamelTrain desertOasis = camel_same
.
Variable, type, function, etc. (identifier) names are converted using some simple rules. First of all, the -
s are turned into _
s. Secondly, everything is lower case. If you need to make something upper case entirely, you can prefix it with a !
(so if you need the variable name CONST_FOO
you can use !const-foo
, !cOnST-FoO
, !const_FOO
or "CONST_FOO"
). The last one may be used because strings are preserved. The others work because LISP is not case-sensitive, so when the variables are rendered, all case is the same. So if you were to use cOnST-FoO
instead of !cOnST-FoO
, you'd wind up with const_foo
instead of CONST_FOO
.
We need some sort of framework for showing each of the features of LISP/c. So before I go through every function and explain what it does, I'm going to explain a little of what goes on behind the scenes.
LISP/c can write C++ code as well, and has a few functions which are specifically designed for C++.
Here is the "Hello world!" program written in C++ through LISP/c:
(headers++ iostream)
(using std)
(<<+ cout "Hello world!" endl)
You'll notice that we used <<+
instead of <<
. This is because <<+
, unlike <<
, is meant for streams and does not parenthesize.
This is a simple function to add up a bunch of arguments that end in zero and are all integers.
(f{} add-em-up int (
(first int)
---)
(var va-list args)
(@va-start args first)
(var sum first)
(var cur first)
(while (!= cur 0)
(= cur (@va-arg args int))
(+= sum cur))
(return sum))
You'll notice that instead of func
we used f{}
. This is shorthand. A table of shorthand is available nearer the bottom of the page.
Let's say we wanted to enter the following code into LISP/c:
template<typename T>
class Array {
public:
Array(int len=10) : len_(len), data_(new T[len]) { }
~Array() { delete[] data_; }
int len() const { return len_; }
const T& operator[](int i) const { return data_[check(i)]; }
T& operator[](int i) { return data_[check(i)]; }
Array(const Array<T>&);
Array(Array<T>&&);
Array<T>& operator= (const Array<T>&);
Array<T>& operator= (Array<T>&&);
private:
int len_;
T* data_;
int check(int i) const {
assert(i >= 0 && i < len_);
return i;
}
};
One way of doing so is like this:
(t<> !t typename
(class (=array)
(public
(cx
((len int 10))
((len- len) (data- (new (arr !t len)))))
(destroy nil
(@delete[] data-))
(f{} len int ()
const
(return len-))
(op [] (const (t& !t))
((i int))
const
(return ([]data- (@check i))))
(op [] (t& !t)
((i int))
(return ([]data- (@check i))))
(cx (((t& (const (<> (=array) !t))))))
(cx (((t& (<> (=array) !t) 2))))
(op = (t& (<> (=array) !t))
(((t& (const (<> (=array) !t))))))
(op = (t& (<> (=array) !t))
(((t& (<> (=array) !t) 2)))))
(private
(var len- int)
(var data- (t* !t))
(f{} check int
((i int))
const
(@assert (&& (>= i 0) (< i len-)))
(return i)))))
The main file for interacting with LISP/c right now is just using CLISP (for the time being; it will be ported to more versions soon) and typing in (load "c.lisp")
.
You can test out the engine by either loading in a file using the cwf
command and typing (cwf "example.cl")
. What you'll see is either an error (because of syntax) or the resultant C code. If you don't have a file that you can experiment with yet, try typing the following:
(c '(typedef (struct foo (
bar
((pt baz) float) )) qux))
It will result in the following (or similar): I typedef struct foo{ int bar; float *baz;} qux;
This, cleaned up, is:
typedef struct foo {
int bar;
float *baz;
} qux;
Future versions of LISP/c will have nicer-looking output C code.
The way that LISP/c works is sort of tricky. It utilizes a lot of string manipulation and interpretation. It doesn't need to be insanely fast, though, because it's just dealing with code; the compiled result will not suffer from any slowness.
These are the functions that are to be run directly from your LISP REPL environment.
Prints the compiled C file from the filename containing your LISP/c code.
This uses gcc to compile your file (at file-in). It takes a number of keyword arguments (expressed as :keyword argument
):
Keyword | Argument |
---|---|
fileout | executable output |
tags | tags for compilation |
libs | libraries for compilation |
c-file | output C file |
cc | compiler to use |
Uses the same syntax as compile-cl-file
.
Compiles LISP/c code into C code from file-in to c-file.
When a LISP/c function such as while
is called, it's actually calling a lisp function called while-c
. This may change in the future, but is done presently for convenience. TODO
Suppose you want to do some threading using pthreads
. You'd start with the headers obviously:
(headers stdio stdlib string pthread)
Not all of these are required, but I included all of them to show that you can. It compiles to the following:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
Next, we know that we're going to want to create and then join a bunch of threads using a for
structure that is almost the same in both cases. Rather than have code duplication on our consciousnesses, we can write a template
to take care of this for us:
(TEMPLATE Loop-N (n v maxv body) ... )
We'll finish this in a moment. I changed up the capitalization again just to make it crystal clear that that is a thing you can do and must be aware of. Here, n
will be the number of iterations, v
will be the variable that we're keeping track with, maxv
will be a temporary variable that we store n
in (so that if we need to calculate n
we're not doing it every time), and body
is the body of the for
loop.
Finishing up the function, we yield:
(TEMPLATE Loop-N (n v maxv body)
(block (
(var v Integer 0) ;; Integer is a synonym for "int"
(var maxv Integer n)
(for () (< v maxv) (++ v)
body))))
You'll notice that Integer
is being used in lieu of "int". Next we're going to use templates instead of macros to convert integers to voids and vice versa:
(template void<-int (x) (cast x size-t (typ* void))))
(template int<-void (x) (cast x size-t int))
Here (typ* void)
expands to void*
. Basically this converts between int
and void*
. The reason why I chose to use a template instead of a C macro is because of freedom of notation; I wanted to use the arrows.
Next we write the thread function:
(func (pt threadfunc) void ; void *threadfunc
( ((pt x) void) ) ; (void *x) {
(var i int (int<-void x)) ; int i = (int)(size_t)x;
(@printf ; printf(
(str "Hello from thread %d\\n") ; "Hello from thread %d",
(+ 1 i)) ; i+1);
(return null)) ; return NULL;}
Hopefully this is fairly self-explanatory. Finally, we write the main function:
(define !nthreads 12) ;; #define NTHREADS 12
(main
(var (arr threads !nthreads) pthread-t)
;; pthread-t threads[NTHREADS];
(loop-n !nthreads i maxi ;; loop for i from 1 to NTHREADS...
(@pthread-create ;; pthread_create(
(addr ([]threads i)) ;; &threads[i],
null ;; NULL,
(addr threadfunc) ;; &threadfunc,
(void<-int i))) ;; (void*)(size_t)i);
(loop-n !nthreads i maxi ;; loop for i from 1 to NTHREADS
(@pthread-join (nth threads i) null))
;; pthread_join(threads[i], NULL);
(return 0)) ;; return 0;}
Here is an adapted version of NVIDIA's code for the Julia set:
(headers
("../common/book" :local t)
("../common/cpu_bitmap" :local t))
(template sq (x) (* x x))
(define !dim 1000)
(struct cu-complex (
(r real)
(i real)))
(template cu-complex-decl (rv iv)
(cast (arr-decl rv iv) (struct cu-complex)))
(func cu-complex-magnitude float ((x cu-complex))
(return (+ (sq (.> x i)) (sq (.> x r)))))
(func cu-complex-mul cu-complex ((x cu-complex) (y cu-complex))
(var z cu-complex)
(= (.> z r) (-
(* (.> x r) (.> y r))
(* (.> x i) (.> y i))))
(= (.> z i) (+
(* (.> x i) (.> y r))
(* (.> x r) (.> y i))))
(return z))
(func cu-complex-add cu-complex ((x cu-complex) (y cu-complex))
(var z cu-complex)
(= (.> z r) (+ (.> x r) (.> y r)))
(= (.> z i) (+ (.> x i) (.> y i)))
(return z))
(cuda/device julia int (x y)
(const scale float 1.5)
(template jvar (v)
(var (sym/add j v) float
(* scale (cast (/ (- (/ !dim 2) x) (/ !dim 2))))))
(jvar x) (jvar y)
(var c (struct cu-complex) (cu-complex-decl -0.8 0.156))
(var a (struct cu-complex) (cu-complex-decl jx jy))
(var i int 0)
(for (= i 0) (< i 200) (++ i)
(= a (@cu-complex-add (@cu-complex-mul a a) c))
(if (> (@cu-complex-magnitude a) 1000) (return 0)))
(return 1)
)
(cuda/global kernel void (((pt ptr) char nil unsigned))
(var x int block/idx/x)
(var y int block/idx/y)
(var offset int (+ x (* y grid/dim/x)))
(var julia-value int (@julia x y))
(= ([]ptr (+ 0 (* offset 4))) (* 255 julia-value))
(= ([]ptr (+ 1 (* offset 4))) 0)
(= ([]ptr (+ 2 (* offset 4))) 0)
(= ([]ptr (+ 3 (* offset 4))) 255))
(syn cpubitmap "CPUbitmap")
(main
(var (@bitmap !dim !dim) cpubitmap)
(var (pt dev-bitmap) char nil unsigned)
(@!handle-error
(@cuda/malloc
(cast (addr dev-bitmap) (typ* void 2))
(.> bitmap (@image-size))))
(var (@grid !dim !dim) dim3)
(cuda/call kernel (grid 1) dev-bitmap)
(@!handle-error
(@cuda/memcpy
(.> bitmap (@get-ptr))
dev-bitmap
(.> bitmap (@image-size))
cuda/dev->host))
(.> bitmap (@display-and-exit))
(@!handle-error
(@cuda/free dev-bitmap)))
This generates the following C code (after being cleaned up):
#include "../common/book.h"
#include "../common/cpu_bitmap.h"
#define DIM 1000
struct cu_complex{
float r;
float i;
};
float cu_complex_magnitude(cu_complex x)
{
return (((((x).i)*((x).i)))+((((x).r)*((x).r))));
};
cu_complex cu_complex_mul(cu_complex x,cu_complex y)
{
cu_complex z;
(((z).r)=((((((x).r)*((y).r)))-((((x).i)*((y).i))))));
(((z).i)=((((((x).i)*((y).r)))+((((x).r)*((y).i))))));
return z;
};
cu_complex cu_complex_add(cu_complex x,cu_complex y)
{
cu_complex z;
(((z).r)=((((x).r)+((y).r))));
(((z).i)=((((x).i)+((y).i))));
return z;
};
__device__
int julia(int x,int y)
{
const float scale=1.5;
;
float jx=((scale)*(((int)(((((((DIM)/(2)))-(x)))/(((DIM)/(2))))))));
float jy=((scale)*(((int)(((((((DIM)/(2)))-(x)))/(((DIM)/(2))))))));
;
struct cu_complex c=((struct cu_complex)({-9.8, 0.156}));
struct cu_complex a=((struct cu_complex)({jx, jy}));
int i=0;
for(((i)=(0));((i)<(200));++(i))
{
((a)=(cu_complex_add(cu_complex_mul(a,a),c)));
if(((cu_complex_magnitude(a))>(1000))) {
return 0;
};
};
return 1;
};
__global__
void kernel(unsigned char *ptr)
{
int x=blockIdx.x;
int y=blockIdx.y;
int offset=((x)+(((y)*(gridDim.x))));
int julia_value=julia(x,y);
(((ptr)[((0)+(((offset)*(4))))])=(((255)*(julia_value))));
(((ptr)[((1)+(((offset)*(4))))])=(0));
(((ptr)[((2)+(((offset)*(4))))])=(0));
(((ptr)[((3)+(((offset)*(4))))])=(255));
};
;
int main(int argc,char **argv)
{
CPUbitmap bitmap(DIM,DIM);
unsigned char *dev_bitmap;
HANDLE_ERROR(cudaMalloc(((void**)(&(dev_bitmap))),(bitmap).image_size()));
dim3 grid(DIM,DIM);
kernel<<<grid,1>>>(dev_bitmap);
HANDLE_ERROR(cudaMemcpy((bitmap).get_ptr(),dev_bitmap
(bitmap).image_size(),cudaMemcpyDeviceToHost));
(bitmap).display_and_exit();
HANDLE_ERROR(cudaFree(dev_bitmap));
};
LISP/c has support for MPI as well. For example, the following program:
(headers
(mpi :local t)
stdio)
(main
(vars (numtasks rank len rc))
(var (arr hostname mpi/max/processor/name) char)
(set rc (@mpi/init (addr argc) (addr argv)))
(if (neq rc mpi/success)
(progn
(@printf
(str "Error starting MPI program. Terminating.\\n"))
(@mpi/abort mpi/comm/world rc)))
(@mpi/comm/size mpi/comm/world (addr numtasks))
(@mpi/comm/rank mpi/comm/world (addr rank))
(@mpi/get/processor/name hostname (addr len))
(@printf
(str "Number of tasks= %d My rank = %d Running on %s\\n")
numtasks rank hostname)
(@mpi/finalize)
)
Compiles to the example program:
#include "mpi.h"
#include <stdio.h>
;
int main(int argc,char** argv)
{
int numtasks,
int rank,
int len,
int rc;
char hostname[MPI_MAX_PROCESSOR_NAME];
((rc)=(MPI_Init(&(argc),&(argv))));
if(((rc)!=(MPI_SUCCESS))){
printf("Error starting MPI program. Terminating.\n");
MPI_Abort(MPI_COMM_WORLD,rc);;
};
MPI_Comm_size(MPI_COMM_WORLD,&(numtasks));
MPI_Comm_rank(MPI_COMM_WORLD,&(rank));
MPI_Get_processor_name(hostname,&(len));
printf("Number of tasks= %d My rank = %d Running on %s\n",numtasks,rank,hostname);
MPI_Finalize();
};
There are a lot of synonyms present in LISP/c. For example, you may type integer
instead of int
or integer+
instead of long int
. A full list of synonyms can be found in the source code for LISP/c.
For your convenience, the full list (so far) of functions defined (and documented) in LISP/c are ?
, arr
, arr-decl
, block
, call
, cast
, char
, comment
, cond
, const
, cuda/call
, cuda/device
, cuda/global
, cuda/shared
, define
, do-while
, enum
, for
, func
, funcarg
, h-file
, header
, headers
, if
, import
, include
, lisp
, lispmacro
, macro
, main
, nth
, paren
, pragma
, progn
, pt
, ptr
, return
, str
, struct
, switch
, sym/add
, syn
, template
, templates
, typ*
, typedef
, unsyn
, var
, varlist
, vars
, and while
.
These are functions which exist within LISP/c:
This function declares a literal array of values. It compiles to the C code {
val1,
...,
valn)
.
This creates a new identifier that is an aggregate of the individual identifiers, as they have been compiled. This works well in template
statements.
This creates a pointer type. For example, (typ* integer)
compiles to int*
, and (typ* char 4)
compiles to char****
.
Declares a variable. If init is specified, it compiles to a declaration of that variable with that type.
Uses the same arguments as var
, but puts a const
at the beginning automatically. Equivalent to (var ... const)
.
Looks at both term and synonym and declares that any instance of term by itself will compile to synonym.
Declares that term, if it is supposed to compile to any synonym, will no longer do so.
This just puts a bunch of lines in the slot where one thing should go. Useful in if-else statements.
This compiles to a ?:
statement. It compiles directly to (
test)?:(
if-true):(
if-false)
,
Like the above, but compiles to an if statement.
Works like the cond
statement in LISP, but for C. Does this with a series of if-else statements. The if-true above is a series of statements, not just one.
Creates the main function.
This compiles to a for
statement in C.
Creates a while
statement.
Creates a do...while
statement, but puts the test at the end where it belongs.
This creates a switch statement. There is no special treatment of the default
clause. If any of the tuples containing the value and the if-equal statement has a third argument (which it does not have to), and that value is anything other than nil
, it puts a break;
statement into the compiled C.
This dereferences x
n
times. For example (ptr a 2)
compiles to **(a)
.
This uses the same syntax as ptr
does, but it does not put parentheses around the x in question.
This gets the indexth reference of value. For example, (nth a b)
compiles to (a)[b]
, and (nth a b c)
compiles to (a)[b][c]
.
This uses the same syntax as nth
, but does not put parenthesis around the *value& in question.
This simply calls function-name with arguments.
This calls the CUDA function with the name function-name with the specifications spec-list. For example, (cuda/call foo (16 32) a b c)
compiles to foo<<<16,32>>>(a,b,c)
.
This strings together all the values with spaces between them and formats them as a cstring
. Like (str a b "cDe")
compiles to "a b cDe"
.
Formats value as a char
For example (char x)
compiles to 'x'
, (char \\n)
compiles to '\n'
, and (char "X")
compiles to X
.
This casts value as type, and if types are specified, then if casts them as those too, but in "reverse" order. For example, (cast x abc)
compiles to (after code is cleaned up) (abc)x
, and (cast x abc def)
compiles to (def)(abc)x
,
A bunch of variables, comma-separated, with the arguments to each one supplied by an entry in specs-lists.
Uses the same syntax as vars
, but puts semicolons between the variable declarations.
Creates a structure named struct-name with variables variables. For example:
(struct foo (
bar
(baz qux)
((pt xyzzy) foobar)))
Compiles to
struct foo {
int bar;
qux baz;
foobar *xyzzy;
};
Uses the same syntax as above, but is for unions.
This creates a C block structure. If bracket is set to nil
, then it has no brackets around it. This serves mainly as a way to consolidate elements generated for template
recipes.
I
This creates a function with name *name, type type, variables variables (as processed through the vars
facility), and with code inside body. If body is not specified, then there is no code inside the function and it is treated as a function prototype. If variables is set to ()
or nil
, then the variable list will be compiled in C as ()
.TODO
Uses the same syntax as func
, but appends __global__
to the beginning.
Uses the same syntax as func
, but appends __device__
to the beginning.
This creates a function argument with name name, type type, and variables variables. For example, funcarg foo bar (int (arg* float)))
compiles to bar(*foo)(int,float*)
.
Creates a return
statement that returns value.
Creates a simple typedef statement. For example, (typedef (arg* int) intptr)
compiles to typedef int* intptr;
This creates an enum with the name enum-name and specifications specs. For example, (enum a (b c d))
compiles to enum a{b, c, d}
.
Outputs name.h.
Includes a .c or .h file with the name name. If local is specified, then "
are used instead of <>
.
Imports a .cl file with name filename (if filename is not a string, then .cl
is appended). This is the LISP/c version of #include
. So far, it does not keep track of directories, so all files included, including files included in files included must be in the same directory. TODO
This creates a simple funcall-type structure, but is meant to be used with define
. It was defined early on in development and may be phased out.
Makes a #define
statement in C with definer being the first argument and definee being the second argument.
Creates an #ifdef
/#ifndef
statement.
Creates an #if
statement.
Creates an #else
statement.
Creates an #endif
statement.
Makes a #pragma
statement in C with each statement separated by a space.
Puts parentheses around term.
Comments, separated by spaces, are put into a comment form like the following:
The following:
(comment this is "A Comment")
(comment s this is "A Comment")
compile to (respectively):
/*********************/
/* this is A Comment */
/*********************/
/* this is A Comment */
The reason why the second comment was shorter was because it began with an s
.
Same as include
, but automatically adds a .h
to the end of name.
Each argument in the argument list can be an atom, which will be assumed to be a list in the final phase of processing. For example,
(headers foo (bar :local t))
compiles to the C code
#include <foo.h>
#include "bar.h"
This is useful if you have a whole slew of things to include. It's also worth noting that something like (headers arpa/inet)
will compile to #include <arpa/inet.h>
.
Runs LISP code directly. For very low-level maintenance. DO NOT USE UNLESS YOU KNOW WHAT YOU ARE DOING.
This creates a function in LISP directly with a name callable by LISP/c code as name. Again, THIS IS ONLY TO BE TOUCHED BY PEOPLE WHO KNOW WHAT THEY'RE DOING. YOU CAN SCREW UP THE WHOLE ENGINE.
Creates a new function with the name name with arguments arguments and form form. Examples of template
code have been given. It's really quite a simple function.
This does not quite work as well as it should yet TODO It's meant to work on lists of arguments.
Creates a cuda __shared__
variable.
Calls the function func
on the arguments
Calls the function func
on the arguments
This list will be completed TODO
Puts #include
statements, but without appending .h
.
Puts a ::
between the terms with no parentheses.
(typ& foo 2)
will evaluate to foo&&
, and (typ& foo)
will evaluate to foo&
.
Uses same syntax as above, but (ptr& foo 3)
will evaluate to &&&foo
.
This will define a class named class-name with the code inside defined by terms.
Declares a section of code to be protected
. Should only be used inside defclass
statements.
As above, but with private
.
As above, but with public
.
Will create an constructor.
Can be also called with the synonym t<>
. Creates a template statement with code after it. For example, (var pi !t (@!t 3.14) (t<> typename !t) constexpr)
evaluates to template <T typename> constexpr T pi=T(3.14)
.
Creates a template variable statement. Can also be accessed with the synonym <>
. For example, (<> foo bar)
evaluates to foo<bar>
, and
(t<> nil nil
(func bool (<> max bool) (
(a bool) (b bool))
(return (or a b))))
returns
template <>
bool max<bool>(bool a,bool b)
{
return ((a)||(b));
}
This simply returns using namespace
followed by the name of the namespace. For example, (using foo)
returns using namespace foo;
.
Simply appends new
to the terms.
This has a bunch of terms separated by <<
s. Meant for stream operators. It does not insert any new parentheses.
As above, but with >>
s. No parentheses either.
These include +
, -
, and the like. Each of these has a number of synonyms: These can take more than two arguments. For example,(- a b c)
will come out to (after cleaning up the code) (a-b)-c
or a-b-c
. These are left or right reductive depending on whether they are in C or not.
This can be accessed through =
set
let
<-
and :=
.
This can be accessed through !=
neq
diff
and different
.
This can be accessed through ==
eq
and same
.
This can be accessed through <
and lt
.
This can be accessed through >
and gt
.
This can be accessed through <=
leq
and le
.
This can be accessed through >=
geq
and ge
.
This can be accessed through &&
and
et
und
and y
.
This can be accessed through &
bit-and
band
.and
bit-et
bet
.et
bit-und
bund
.und
bit-y
through
.y
and ``.
This can be accessed through &=
&-eq
bit-and-eq
band-eq
.and-eq
bit-et-eq
bet-eq
.et-eq
bit-und-eq
bund-eq
.und-eq
bit-y-eq
through-eq
.y-eq
&=
bit-and=
band=
.and=
bit-et=
bet=
.et=
bit-und=
bund=
.und=
bit-y=
through=
.y=
and ``.
This can be accessed through or
uel
oder
and o
.
This can be accessed through bit-or
.or
bor
bit-uel
.uel
buel
bit-oder
.oder
boder
bit-o
.o
and bo
.
This can be accessed through bit-or-eq
.or-eq
bor-eq
bit-uel-eq
.uel-eq
buel-eq
bit-oder-eq
.oder-eq
boder-eq
bit-o-eq
.o-eq
bo-eq
bit-or=
.or=
bor=
bit-uel=
.uel=
buel=
bit-oder=
.oder=
boder=
bit-o=
.o=
and bo=
.
This can be accessed through +
plus
add
and sum
.
This can be accessed through +=
plus-eq
add-eq
sum-eq
plus=
add=
and sum=
.
This can be accessed through -
minus
subtract
and sub
.
This can be accessed through -=
minus-eq
subtract-eq
sub-eq
minus=
subtract=
and sub=
.
This can be accessed through *
times
product
mul
and multiply
.
This can be accessed through *=
times-eq
product-eq
mul-eq
multiply-eq
times=
product=
mul=
and multiply=
.
This can be accessed through /
quotient
ratio
div
and divide
.
This can be accessed through /=
quotient-eq
ratio-eq
div-eq
divide-eq
quotient=
ratio=
div=
and divide=
.
This can be accessed through modulo
mod
and remainder
.
This can be accessed through modulo-eq
mod-eq
remainder-eq
modulo=
mod=
and remainder=
.
This can be accessed through <<
l-shift
shift-left
and shl
.
This can be accessed through <<=
l-shift-eq
shift-left-eq
shl-eq
l-shift=
shift-left=
and shl=
.
This can be accessed through >>
r-shift
shift-right
and shr
.
This can be accessed through >>=
r-shift-eq
shift-right-eq
shr-eq
>>=
r-shift=
shift-right=
and shr=
.
This can be accessed through ->
and slot
.
This can be accessed through mem
and .>
.
These are operators that take in exactly one argument.
This is the pre-increment (++x) operator. It can be accessed through ++
inc
+inc
incr
pre++
+1
and ++n
.
This is the post-increment (x++) operator. It can be accessed through +++
pinc
inc+
pincr
post++
1+
and n++
.
This is the pre-decrement (--x) operator. It can be accessed through --
dec
-dec
decr
pre--
-1
and --n
.
This is the post-decrement (x--) operator. It can be accessed through ---
pdec
dec-
pdecr
post--
1-
and n--
.
This is the negation (-x) operator. It can be accessed through neg
.
This is the address-of (&x) operator. It can be accessed through addr
memloc
and loc
.
This is the not (!x) operator. It can be accessed through !
not
un
a
and flip
.
This is the bit-not (~x) operator. It can be accessed through ~
bit-not
bit-un
bit-a
and bit-flip
.
So along with synonyms, the code (adapted from the website linked to here):
#include <iostream>
#include <initializer_list>
template<class T> void print_list (std::initializer_list<T> il) {
for (const T* it=begin(il); it!=end(il); ++it) std::cout << ' ' << *it;
std::cout << '\n';
}
int main ()
{
print_list ({10,20,30});
return 0;
}
Can be written in LISP/c as (with the Synonyms below):
(h+ iostream initializer-list)
(t<> !t class
(f{} print-list void (
(il (ns std (<> initializer-list !t))))
(for
(v it (t* !t) (@begin il) const)
(!= it (@end il))
(++ it)
(<<+ (ns std cout) (ch " ") (p* it))
(<<+ (ns std cout) (ch \\n)))))
(m
(@print-list ({}s 10 20 30))
(return 0))
Here's another C++ example (adapted from here):
(h+ iostream)
(using std)
(t<> !T class nil
(c. vec
(pu.
(cx ((f1 !T) (f2 !T)) ((x f1) (y f2)))
(cx)
(v x !T) (v y !T)
(op + vec ((v (t& vec) () const))
(v result vec)
(!! abc(z) (= (.> result z) (+ (-> this z) (.> v1 z))))
(abc x) (abc y)
(return result)))))
(t<> !T class nil
(op << (t& ostream) ((stream (t& ostream))(v (<> vec !T)))
(<<+ cout (s. "(") (.> v x) (s. ",") (.> v y) (s. ")"))
(return stream)))
(main
(v (@v1 3 6) (<> vec int))
(v (@v2 2 -2) (<> vec int))
(v v3 (<> vec int) (+ v1 v2))
(<<+ cout (s. "v3 = ") v3 endl)
(v (@v4 1.2 3.4) (<> vec float))
(v (@v5 2.6 7.13) (<> vec float))
(v v6 (<> vec float) (+ v4 v5))
(<<+ cout (s. "v6 = ") v6 endl)
(return 0))
After some cleanup, this compiles to:
#include<iostream>
using namespace std;
template <class T>
class vec
{
public:
vec(T f1,T f2) : x(f1), y(f2)
{
};
vec()
{
};
T x;
T y;
vec operator+(const vec& v)
{
vec result;
(((result).x)=((((this)->x)+((v).x))));
(((result).y)=((((this)->y)+((v).y))));
return result;
};
};
template <class T>
ostream& operator<<(ostream& stream, vec<T> v)
{
cout << "(" << (v).x << "," << (v).y << ")";
return stream;
};
int main(int argc,char **argv)
{
vec<int> v1(3,6);
vec<int> v2(2,-2);
vec<int> v3=((v1)+(v2));
cout << "v3 = " << v3 << endl;
vec<float> v4(1.2,3.4);
vec<float> v5(2.6,7.13);
vec<float> v6=((v4)+(v5));
cout << "v6 = " << v6 << endl;
return 0;
};
You'll notice that mpi/comm/size
compiles to MPI_Comm_size
and that cuda/dev->host
compiles to cudaMemcpyDeviceToHost
. This is because external libraries are given support in this manner (with slashes).
Term | Replacement |
---|---|
null | NULL |
arg/c | argc |
arg/count | argc |
arg/v | argv |
arg/values | argv |
size/t | size_t |
integer | int |
integer+ | long |
natural | unsigned int |
natural+ | unsigned long |
real | float |
real+ | double |
boolean | char |
stringc | char* |
--- | ... |
-# | # |
-## | ## |
-va-args- | _ _ VA_ARGS _ _ |
-empty- | " " |
Term | Replacement |
---|---|
-- | " " |
$ | nil/() |
@ | " " |
namespace | n/s |
namespace | ns |
typ* | t* |
typ& | t& |
ptr | p* |
ptr& | p& |
ptr& | var& |
var | v |
class | c. |
defclass | d/c |
operator | op |
operator | opr |
construct | cx |
return | r |
headers | hh |
headers++ | h+ |
header | h |
typedef | t/d |
nth | n. |
nth | no. |
nth | nn |
arr | ar |
arr-decl | {}s |
main | m |
while | w |
do-while | d/w |
for | f |
arr | a. |
char | ch |
str | s. |
varlist | v/l |
switch | sx |
call | c |
struct | s{} |
struct | sx |
block | b |
define | d# |
pragma | p# |
public | pu. |
private | pr. |
protected | px. |
friend | fr. |
template | tmplt |
template | !! |
templates | !!! |
template | t. |
templates | t.. |
camelcase | camel |
lcamelcase | lcamel |
capitalize | cap |
uncapitalize | !cap |
lowercase | lcase |
uppercase | ucase |
dashify | -ify |
comment | cmt |
comment | z |
comment | /* |
comment++ | cmt+ |
comment++ | cmt++ |
comment++ | z+ |
comment++ | // |
temp | <> |
decltemp | <t> |
decltemp | t<> |
<<+ | <stream |
<<+ | <<stream |
<<+ | <stream< |
<<+ | stream< |
<<+ | stream<< |
<<+ | <<< |
>>+ | stream> |
>>+ | stream>> |
>>+ | >stream |
>>+ | >>stream |
>>+ | >>> |
try-catch | t/c |
Term | Replacement |
---|---|
cuda/malloc | cudaMalloc |
cuda/memcpy | cudaMemcpy |
cuda/free | cudaFree |
cuda/host->dev | cudaMemcpyHostToDevice |
cuda/dev->host | cudaMemcpyDeviceToHost |
cuda/dev/count | cudaDeviceCount |
cuda/dev/set | cudaSetDevice |
cuda/dev/get | cudaGetDevice |
cuda/dev/props | cudaDeviceProperties |
cuda/sync | __syncthreads |
block/idx | blockIdx |
block/idx/x | blockIdx.x |
block/idx/y | blockIdx.y |
block/idx/z | blockIdx.z |
thread/idx | threadIdx |
thread/idx/x | threadIdx.x |
thread/idx/y | threadIdx.y |
thread/idx/z | threadIdx.z |
block/dim | blockDim |
block/dim/x | blockDim.x |
block/dim/y | blockDim.y |
block/dim/z | blockDim.z |
grid/dim | gridDim |
grid/dim/x | gridDim.x |
grid/dim/y | gridDim.y |
grid/dim/z | gridDim.z |
dim/block | dimBlock |
dim/grid | dimGrid |
Term | Replacement |
---|---|
pthread/create | pthread_create |
pthread/equal | pthread_equal |
pthread/exit | pthread_exit |
pthread/join | pthread_join |
pthread/self | pthread_self |
pthread/mutex/init | pthread_mutex_init |
pthread/mutex/destroy | pthread_mutex_destroy |
pthread/mutex/lock | pthread_mutex_lock |
pthread/mutex/trylock | pthread_mutex_trylock |
pthread/mutex/unlock | pthread_mutex_unlock |
pthread/cond/init | pthread_cond_init |
pthread/cond/destroy | pthread_cond_destroy |
pthread/cond/wait | pthread_cond_wait |
pthread/cond/timedwait | pthread_cond_timedwait |
pthread/cond/signal | pthread_cond_signal |
pthread/cond/broadcast | pthread_cond_broadcast |
pthread/once | pthread_once |
pthread/key/create | pthread_key_create |
pthread/key/delete | pthread_key_delete |
pthread/setspecific | pthread_setspecific |
pthread/getspecific | pthread_getspecific |
pthread/cleanup/push | pthread_cleanup_push |
pthread/cleanup/pop | pthread_cleanup_pop |
pthread/attr/init | pthread_attr_init |
pthread/attr/destroy | pthread_attr_destroy |
pthread/attr/getstacksize | pthread_attr_getstacksize |
pthread/attr/setstacksize | pthread_attr_setstacksize |
pthread/attr/getdetachstate | pthread_attr_getdetachstate |
pthread/attr/setdetachstate | pthread_attr_setdetachstate |
flockfile | flockfile |
ftrylockfile | ftrylockfile |
funlockfile | funlockfile |
getc/unlocked | getc_unlocked |
getchar/unlocked | getchar_unlocked |
putc/unlocked | putc_unlocked |
putc/unlocked | putc_unlocked |
pthread/detach | pthread_detach |
pthread/threads/max | PTHREAD_THREADS_MAX |
pthread/keys/max | PTHREAD_KEYS_MAX |
pthread/stack/min | PTHREAD_STACK_MIN |
pthread/create/detached | PTHREAD_CREATE_DETACHED |
pthread/create/joinable | PTHREAD_CREATE_JOINABLE |
Term | Replacement |
---|---|
mpi/success | MPI_SUCCESS |
mpi/err/buffer | MPI_ERR_BUFFER |
mpi/err/count | MPI_ERR_COUNT |
mpi/err/type | MPI_ERR_TYPE |
mpi/err/tag | MPI_ERR_TAG |
mpi/err/comm | MPI_ERR_COMM |
mpi/err/rank | MPI_ERR_RANK |
mpi/err/request | MPI_ERR_REQUEST |
mpi/err/root | MPI_ERR_ROOT |
mpi/err/group | MPI_ERR_GROUP |
mpi/err/op | MPI_ERR_OP |
mpi/err/topology | MPI_ERR_TOPOLOGY |
mpi/err/dims | MPI_ERR_DIMS |
mpi/err/arg | MPI_ERR_ARG |
mpi/err/unknown | MPI_ERR_UNKNOWN |
mpi/err/truncate | MPI_ERR_TRUNCATE |
mpi/err/other | MPI_ERR_OTHER |
mpi/err/intern | MPI_ERR_INTERN |
mpi/pending | MPI_PENDING |
mpi/err/in/status | MPI_ERR_IN_STATUS |
mpi/err/lastcode | MPI_ERR_LASTCODE |
mpi/bottom | MPI_BOTTOM |
mpi/proc/null | MPI_PROC_NULL |
mpi/any/source | MPI_ANY_SOURCE |
mpi/any/tag | MPI_ANY_TAG |
mpi/undefined | MPI_UNDEFINED |
mpi/bsend/overhead | MPI_BSEND_OVERHEAD |
mpi/keyval/invalid | MPI_KEYVAL_INVALID |
mpi/errors/are/fatal | MPI_ERRORS_ARE_FATAL |
mpi/errors/return | MPI_ERRORS_RETURN |
mpi/max/processor/name | MPI_MAX_PROCESSOR_NAME |
mpi/max/error/string | MPI_MAX_ERROR_STRING |
mpi/char | MPI_CHAR |
mpi/short | MPI_SHORT |
mpi/int | MPI_INT |
mpi/long | MPI_LONG |
mpi/unsigned/char | MPI_UNSIGNED_CHAR |
mpi/unsigned/short | MPI_UNSIGNED_SHORT |
mpi/unsigned | MPI_UNSIGNED |
mpi/unsigned/long | MPI_UNSIGNED_LONG |
mpi/float | MPI_FLOAT |
mpi/double | MPI_DOUBLE |
mpi/long/double | MPI_LONG_DOUBLE |
mpi/byte | MPI_BYTE |
mpi/packed | MPI_PACKED |
mpi/float/int | MPI_FLOAT_INT |
mpi/double/int | MPI_DOUBLE_INT |
mpi/long/int | MPI_LONG_INT |
mpi/2int | MPI_2INT |
mpi/short/int | MPI_SHORT_INT |
mpi/long/double/int | MPI_LONG_DOUBLE_INT |
mpi/long/long/int | MPI_LONG_LONG_INT |
mpi/ub | MPI_UB |
mpi/lb | MPI_LB |
mpi/comm/world | MPI_COMM_WORLD |
mpi/comm/self | MPI_COMM_SELF |
mpi/ident | MPI_IDENT |
mpi/congruent | MPI_CONGRUENT |
mpi/similar | MPI_SIMILAR |
mpi/unequal | MPI_UNEQUAL |
mpi/tag/ub | MPI_TAG_UB |
mpi/io | MPI_IO |
mpi/host | MPI_HOST |
mpi/wtime/is/global | MPI_WTIME_IS_GLOBAL |
mpi/max | MPI_MAX |
mpi/min | MPI_MIN |
mpi/sum | MPI_SUM |
mpi/prod | MPI_PROD |
mpi/maxloc | MPI_MAXLOC |
mpi/minloc | MPI_MINLOC |
mpi/band | MPI_BAND |
mpi/bor | MPI_BOR |
mpi/bxor | MPI_BXOR |
mpi/land | MPI_LAND |
mpi/lor | MPI_LOR |
mpi/lxor | MPI_LXOR |
mpi/group/null | MPI_GROUP_NULL |
mpi/comm/null | MPI_COMM_NULL |
mpi/datatype/null | MPI_DATATYPE_NULL |
mpi/request/null | MPI_REQUEST_NULL |
mpi/op/null | MPI_OP_NULL |
mpi/errhandler/null | MPI_ERRHANDLER_NULL |
mpi/group/empty | MPI_GROUP_EMPTY |
mpi/graph | MPI_GRAPH |
mpi/cart | MPI_CART |
mpi/aint | MPI_Aint |
mpi/status | MPI_Status |
mpi/status/ignore | MPI_STATUS_IGNORE |
mpi/statuses/ignore | MPI_STATUSES_IGNORE |
mpi/group | MPI_Group |
mpi/comm | MPI_Comm |
mpi/datatype | MPI_Datatype |
mpi/request | MPI_Request |
mpi/op | MPI_Op |
mpi/copy/function | MPI_Copy_function |
mpi/delete/function | MPI_Delete_function |
mpi/handler/function | MPI_Handler_function |
mpi/user/function | MPI_User_function |
mpi/init | MPI_Init |
mpi/comm/size | MPI_Comm_size |
mpi/comm/rank | MPI_Comm_rank |
mpi/abort | MPI_Abort |
mpi/get/processor/name | MPI_Get_processor_name |
mpi/get/version | MPI_Get_version |
mpi/initialized | MPI_Initialized |
mpi/wtime | MPI_Wtime |
mpi/wtick | MPI_Wtick |
mpi/finalize | MPI_Finalize |
The reason why LISP is capitalized in LISP/c and C is not is because it looks more like LISP than C. That's literally the whole reason.
The reason why I keep bolding LISP and C is for quick reference: the LISP-heavy portions and C-heavy portions of this document are intended to be useful to be able to be looked up.
LISP/c is meant to be pronounced "lispsy".
Add support for error checking.
Add support for OpenMP.
Add support for handling import
directives that span multiple directories.
Maybe get away from the name-c
pragma.