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raft: add learner #8605

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raft: add learner #8605

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lishuai87
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Partly implement #8568, only add Nonvoter support.

for protobuf, maybe we can add a version for pb.ConfState.

@lishuai87
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lishuai87 commented Sep 27, 2017

@xiang90 @siddontang PTAL

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xiang90 commented Sep 28, 2017

sorry for the delay. i will try to give this a review this week.

message ConfState {
repeated uint64 nodes = 1;
repeated uint64 nodes = 1;
repeated Server servers = 2;
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can we make this simpler by just having

repeated uint64 nodes = 1;
repeated uint64 learners= 2;

?

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@lishuai87 lishuai87 Sep 30, 2017

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we may also have stagings after addVoter feature

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i do not like the idea of staging server. i would rather let the application itself promote the leader to a node explicitly.

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basically, the less raft layer needs to care about the better.

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xiang90 commented Sep 29, 2017

can we rename Nonvoter to Learners?

also i would like to simplify the code path and minimize code change by having an explicit list of learners instead of a mixed list of Servers (which can be peer or non-voter).

@lishuai87 lishuai87 changed the title raft: add non-voter raft: add learner Sep 30, 2017
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xiang90 commented Sep 30, 2017

the learner should always stay as follower state, and never try to promote or vote, right? where do we prevent that from happening?

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the learner should always stay as follower state, and never try to promote or vote, right? where do we prevent that from happening?

the promotable will always false for learner:

func (r *raft) promotable() bool {
 	_, ok := r.prs[r.id]
	return ok && !r.isLearner
 }

learner should be able to vote. because if we addNode a learner, the voters may think that node is voter, but that node may think its still learner.
for example,

  1. cluster has [A, B, C], with A is leader,
  2. addLearner D. the majority is still 2.
  3. addNode D. [A, B, C] both apply the confchange, but D don't recv the append log due to log lag or network jitter.
  4. A down. [B, C] is voter, they think D is voter too, the majority is 3. but D think itself is learner.
    if learner can't vote, the cluster will hang until A recover. if learner can vote, the cluster will ok immediately.

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xiang90 commented Oct 3, 2017

learner should be able to vote. because if we addNode a learner, the voters may think that node is voter, but that node may think its still learner.

The same thing happens with normal add node case. There are two motivations for adding learner:

  1. scale up read request when consistency can be relaxed
  2. avoid slow member to disrupt the cluster (only promote to normal member when it can catch up)

What you are trying to do is to enhance 2. I would like to know why 2 itself is not strong enough.

Do you have a specific use case or failure mode in mind?

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In our case, we have 3 nodes in one raft group. If we want replace one node, we will add a new node first, then remove the old one.
But if a node down, the replace operation can't run as usual. Because if we add a new node first, the majority will be 3, and client requests will hang/timeout until the new node catch up.

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Assume we have 3 nodes, A, B and C, and want to replace A with D, so now we can:

  1. Add learner D
  2. Remove A
  3. Add D

The corner case here is after 2, we have only B, C and if any one of them fails, the cluster can't work.

If the learner D can vote, this is not a problem, but here we have another corner case, after 1, we have A, B, C, D, A and D are on the same node, so if the node crashes, the cluster can't work too.

We have the same problem when we do:

  1. Add learner D
  2. Add D
  3. Remove A

I don't think the learner mechanism can fix this corner case, maybe only Raft Membership Change can do. So I suggest keeping things simple and letting learner don't be able to vote.

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xiang90 commented Oct 9, 2017

I would say keep it as simple as possible for now. if the corner case does happen in reality or if we have a more concrete real world use case and failure case, we can improve it.

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xiang90 commented Oct 9, 2017

Just to be more clear, after adding the learner concept, we already largely improve the reliability of membership change process. We will only promote a learner to a member if it can catch up.

mis := make(uint64Slice, 0, len(r.prs))
for id := range r.prs {
mis = append(mis, r.prs[id].Match)
mis := make(uint64Slice, 0, r.voterCount())
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seem we can still use len(r.prs) to reduce the extra learner check in voterCount.

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PTAL @xiang90

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xiang90 commented Oct 11, 2017

@siddontang i would like to take another look after @javaforfun disables the vote of the learner.

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@lishuai87
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@xiang90 If learner can't vote, how to prevent this problem? #8605 (comment)

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xiang90 commented Oct 12, 2017

@javaforfun we are not going to solve the problem you brought up for now. we should focus on solving:

  1. scale up read request when consistency can be relaxed
  2. avoid slow member to disrupt the cluster (only promote to normal member when it can catch up)

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I agree with @xiang90, here we don't need a 100% solution for ConfChange.

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PTAL @xiang90

raft/raft.go Outdated
@@ -116,6 +116,8 @@ type Config struct {
// used for testing right now.
peers []uint64

learners []uint64
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doc string?

raft/raft.go Outdated
peers := c.peers
if len(cs.Nodes) > 0 {
if len(peers) > 0 {
voters := c.peers
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use peers instead of voters. i do not want to create a new term for now.

raft/raft.go Outdated
for _, p := range peers {
r.prs[p] = &Progress{Next: 1, ins: newInflights(r.maxInflight)}
for _, n := range voters {
r.prs[n] = &Progress{Next: 1, ins: newInflights(r.maxInflight), isLearner: false}
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revert this change. bool is false by default.

}

enum ConfChangeType {
ConfChangeAddNode = 0;
ConfChangeRemoveNode = 1;
ConfChangeUpdateNode = 2;
ConfChangeAddLearner = 3;
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ConfChangeAddLearnerNode

raft/raft.go Outdated
if _, has := r.prs[n]; has {
panic(fmt.Sprintf("cannot specify both Voter and Learner for node: %x", n))
}
r.prs[n] = &Progress{Next: 1, ins: newInflights(r.maxInflight), isLearner: true}
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maybe it is easier to have a separate prs map for learners.

return true
}

func (r *raft) restoreNode(nodes []uint64, isLearner bool) {
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probably restoreNode can take both nodes and learnerNodes as args.

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+1

raft/raft.go Outdated
}

// promotable indicates whether state machine can be promoted to leader,
// which is true when its own id is in progress list.
// which is true when its own id is in progress list and its not learner.
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it is not a learner

raft/raft.go Outdated
}

// promotable indicates whether state machine can be promoted to leader,
// which is true when its own id is in progress list.
// which is true when its own id is in progress list and its not learner.
func (r *raft) promotable() bool {
_, ok := r.prs[r.id]
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if r.isLearer {
    return false
}
...

is cleaner

raft/raft.go Outdated
r.addLearnerNode(id, true)
}

func (r *raft) addLearnerNode(id uint64, isLearner bool) {
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addNodeOrLearnerNode.

or probably just duplicate code a little bit, and remove this func.

return
}
if isLearner {
// can only change Learner to Voter
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log here.

raft/raft.go Outdated
}
if isLearner {
// can only change Learner to Voter
r.logger.Infof("%x ignore addLearner for %x [%s]", r.id, id, r.prs[id])
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need to log the reason why addLearner is ignored.

return count
}

func (r *raft) quorum() int { return r.voterCount()/2 + 1 }
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This function is called frequently, maybe now we can use a variable to cache the quorum.

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agreed

@@ -3278,7 +3388,7 @@ func entsWithConfig(configFunc func(*Config), terms ...uint64) *raft {
for i, term := range terms {
storage.Append([]pb.Entry{{Index: uint64(i + 1), Term: term}})
}
cfg := newTestConfig(1, []uint64{}, 5, 1, storage)
cfg := newTestConfig(1, []uint64{1, 2, 3, 4, 5}, 5, 1, storage)
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why this is changed?

@@ -3293,7 +3403,7 @@ func entsWithConfig(configFunc func(*Config), terms ...uint64) *raft {
func votedWithConfig(configFunc func(*Config), vote, term uint64) *raft {
storage := NewMemoryStorage()
storage.SetHardState(pb.HardState{Vote: vote, Term: term})
cfg := newTestConfig(1, []uint64{}, 5, 1, storage)
cfg := newTestConfig(1, []uint64{1, 2, 3, 4, 5}, 5, 1, storage)
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why this is changed?

@@ -76,13 +76,15 @@ message HardState {
}

message ConfState {
repeated uint64 nodes = 1;
repeated uint64 nodes = 1; // Voters
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remove this comment. voter is meaningless without any context. or we need to explain exactly what is nodes.

@@ -76,13 +76,15 @@ message HardState {
}

message ConfState {
repeated uint64 nodes = 1;
repeated uint64 nodes = 1; // Voters
repeated uint64 learners = 2; // Nonvoters
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same here. we need to explain what it nonvoters.

@lishuai87
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maybe it is easier to have a separate prs map for learners.

we may need to handle the prs before merging this PR. also the prs in status struct, https://github.com/coreos/etcd/blob/master/raft/status.go#L30

type Status struct {
	ID uint64

	pb.HardState
	SoftState

	Applied  uint64
	Progress map[uint64]Progress

	LeadTransferee uint64
}

@siddontang
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siddontang commented Oct 20, 2017

maybe it is easier to have a separate prs map for learners.

Seem this can handle leaner more easily, but may introduce complexity in other places like in bcast.

/cc @xiang90

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xiang90 commented Oct 20, 2017

@siddontang

right. someone should give it a try at least to see if it is simpler.

@xiang90
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xiang90 commented Nov 1, 2017

closed in favor of #8751

@xiang90 xiang90 closed this Nov 1, 2017
@lishuai87 lishuai87 deleted the raft-non-voter branch November 12, 2017 03:00
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3 participants