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cmd/utils: require TTD and difficulty to be zero at genesis for dev mode #29579
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Alternatively, to get rid of any ambiguity, since it is already the case that if genesis.Config.TerminalTotalDifficulty.Cmp(big.NewInt(0)) != 0 {
Fatalf("Bad developer-mode genesis configuration: terminalTotalDifficulty must be 0 in developer mode")
}
if genesis.Difficulty.Cmp(big.NewInt(0)) != 0 {
Fatalf("Bad developer-mode genesis configuration: difficulty must be 0 in developer mode")
} This seems to be reasonable and probably the best UX out of the two options. Unless there's a good reason to allow arbitrary TTD and difficulty in dev mode. It seems like the difficulty will have to be reset to |
I added the same validation in #29566 but opted to close it. My thinking is that there is no valid reason for a user to change these. If we go the route of trying to catch every possible misconfiguration that a user could make, we will end up with bloated validation logic that hurts readability. |
Ah, well. It's fairly difficult to discern what's going on currently if those values are set since even though edit: With a custom genesis, I don't believe it's possible to leave these values alone also |
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at genesis for dev mode
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I would retain the |
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Changed to keep null pointer check 👍🏼 |
- No need to reiterate that this is for developer mode since it's in the error already.
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at genesis for dev mode`go: upgraded github.com/ethereum/go-ethereum v1.14.0 => v1.14.2` Also update geth genesis difficulty to 0 as per [geth PR](ethereum/go-ethereum#29579). task: none
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Thx
Related to #29469 as that doesn't seem resolved if the user sets their own genesis config. I also discovered TTD can be negative and I could trick the correct state by setting
TTD = -1
anddifficulty = 0
since 0 difficulty is what triggers the correct EVM rules. This PR also validates that negative values are not accepted.If genesis config is set by the user,
difficulty
must be > TTD. However, if TTD is0
and we are post-merge, settingdifficulty > 0
will use the wrong EVM fork rules and raise issues like:I'm not sure if this is the best way to resolve it but if the user can set both to
0
at genesis, that makes sense that we'd be in a state where the difficulty is0
and we are at TTD - which seems to be required for correct EVM rules. Perhaps a better message is needed for when TTD is set to0
and difficulty is>0
. As of right now, that would just end up using incorrect EVM rules which might be confusing to the user.I can confirm this works as expected for me. Setting
TTD = 0
anddifficulty = 0
, I get correct EVM rules. I can also no longer setTTD = -1
anddifficulty = 0
to trick the EVM rules to trigger.Thoughts?
edit: I think a better UX may be to only allow
TTD = 0
anddifficulty = 0
for dev mode (see my comment below). If that's the case I can force push the change here.Note: I've updated the code to be this latter option instead of validating any other values for TTD and difficulty.