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[NEW] CREST waypoints #163

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exodus4d opened this issue May 21, 2016 · 3 comments
Closed

[NEW] CREST waypoints #163

exodus4d opened this issue May 21, 2016 · 3 comments
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@exodus4d
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exodus4d commented May 21, 2016

With the upcoming release, which adds CREST support to Pathfinder (#84), and the knowledge that CCP will no longer support the IGB (in game browser), I will refactor some functions in order to use CREST instead of the deprecated IGB javascript functions.

The first step has been taken: "Waypoints"

What´s new?
  • System waypoints can now be set from the OGB (off game browser) as well.
  • New wapoint set options were added:
    • "set destination": (clear all existing waypoints and add a new one)
    • "add new [start]": (add a new waypoint to the front of the waypoint list)
    • "add new [end]": (add a new waypoint to the end of the waypoint list)

waypoints_context2

Information:
The future:
  • The new waypoint functions in Pathfinder are already prepared for "bulk" waypoint changes and accept an array of systemIds. This is not used yet, but this might become interesting in the future.
  • "Clear waypoints" is not supported by CREST, this is hopefully coming soon.
  • The waypoint options should be added to the "route search" module as well. This will enable you to right-click each system on a route and set waypoints.
@exodus4d exodus4d added this to the v 1.0.0RC3 milestone May 21, 2016
@exodus4d exodus4d self-assigned this May 21, 2016
@Tupsi
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Tupsi commented May 22, 2016

would be awesome if you can implement that right click menu for the systems in the "route" section of pf, so that someone can easily set destination to one of the trade hubs or the system entered manually there.

@exodus4d
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Yeah agree, this would be nice. I think Ill implement this soon. The "routes" module offers a lot nice options that could be implemented as well. Some suggestions about that. Maybe Ill start a poll, where users can vote for a new feature that they really want to be implemented:

We could...

  • ... add a "draw route" button to each route, that automatically adds all systems for a route to a map. This could be restricted to "private" maps, to prevent "spamming" corp/ally maps:
  • Users can check each system for recent kills to find a secure route (e.g. for hauling)
  • This could be done automatically by querying zKillboard´s API for recent kills, send system-warnings to users or propose a more saver route.
  • ... add the ability to exclude some systems from a search
  • ... add a feature that automatically adds multiple waypoints for a searched route to the client.
    • the autopilot will exactly follow this root
  • ... add a new filter option, to exclude Null-Sec or Low-Sec systems from a route search
  • ... add a "mass-waypoint" feature, which sets (multiple) waypoints to some pilots (e.g. all in a fleet/wing, or everyone in a current system)
    • you don´t have to ask the FC for a destination. The FC could set the destination for each pilot

@Dessix
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Dessix commented May 23, 2016

you don´t have to ask the FC for a destination. The FC could set the destination for each pilot

That sounds absolutely amazing from a utility perspective!

@exodus4d exodus4d mentioned this issue Jun 3, 2016
no-dap pushed a commit to fish-vending-machine/pathfinder that referenced this issue May 21, 2023
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