Merge branch 'main' into csharp-addon #1
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name: "Push CSharp Addon To Asset Lib" | |
on: | |
workflow_dispatch: | |
inputs: | |
plugin_version: | |
description: 'Plugin version number:' | |
required: true | |
type: string | |
default: '1.0.0' | |
push: | |
branches: [ csharp-addon ] | |
env: | |
PLUGIN_VERSION: 0.0.1 | |
jobs: | |
publish: | |
# needs: [env-setup] | |
runs-on: ubuntu-latest | |
name: Publish new version to asset lib | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v3 | |
- name: set_plugin_version | |
id: set_plugin_version | |
run: | | |
VERSION=$(grep version= addons/character-controller/plugin.cfg | cut -d "=" -f 2 | tr -d '"') | |
echo "PLUGIN_VERSION=${VERSION}" >> $GITHUB_ENV | |
- name: Godot Asset Lib | |
# You may pin to the exact commit or the version. | |
# uses: deep-entertainment/godot-asset-lib-action@81addbb4db62199a69e4aa5535741a8928d6abb6 | |
uses: deep-entertainment/[email protected] | |
with: | |
action: addEdit | |
# Godot asset lib username | |
username: expressobits | |
# Godot asset lib password | |
password: ${{ secrets.GODOT_ASSET_LIB_PASSWORD }} | |
# ID of the asset in the asset store | |
assetId: 2121 | |
# Path to asset template file | |
assetTemplate: .github/workflows/.asset-template-csharp-addon.json.hb | |
# Godot asset lib base url | |
baseUrl: https://godotengine.org/asset-library/api | |
- name: Debug Godot Asset Lib | |
run: echo $PLUGIN_VERSION |